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More maps by Alfred

 
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Alfred
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Joined: 25 Oct 2005
Location: THE BATCAVE!

PostPosted: Thu Aug 03, 2006 5:20 pm    Post subject: More maps by Alfred Reply with quote

Yessiree, I've been working, don't know why, but i've got a few more maps, I'd appreciate a review, but I'm moreover doing this for exposure, so if you've got the time, go ahead, review it, if not, pass it up, its alright. Its all in good fun, if you dont like my maps, dont be mean to me about it, just avoid em Razz

Thanks!
-Alfred

teh Maps
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[n00b]Adereth
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Joined: 16 Jul 2005
Location: Oh god, what year is this?!

PostPosted: Thu Aug 03, 2006 8:16 pm    Post subject: Reply with quote

When was the last time you saw a fluorescent ceiling light that shone straight down and had no effect on the brightness of the area around it? Turn up the exposure! Razz
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Aug 04, 2006 2:30 am    Post subject: Reply with quote

it doesn't quite work that way Alfred. you put it here and if meanness is required meanness shall be dealt out with a vengeance. i'm not sure if that is the case here yet or not. some interesting stuff in them maps to be sure. it's just nice to see you finally put some lighting in your maps anyway.

the rofl moment would come when you realise that the change lighting switches in the first map will do nada online. you try to play with lighting and it blows up in your face Laughing and yes i can laugh and be mean about this because you'd know this if you spent EVEN 5 SECONDS TESTING IT ONLINE Confused

but yeah, as for the rest, idk, might review em over the next couple'a days.
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Alfred
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Joined: 25 Oct 2005
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PostPosted: Fri Aug 04, 2006 4:48 am    Post subject: Reply with quote

Cybershark, i did test it all online a couple of times, and i knew the light switches didnt work online, too lazy to fix it, not that it even matters, Razz i mean really, do any of my maps strike you as stuff you see all of the time... Do you possibly think there is creativity in the maps i try to put out? i mean, you dont have to answer these questions, just contemplate it, I've just put these out as a game for a game, its supposed to be fun Smile
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Cybershark
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PostPosted: Fri Aug 04, 2006 6:39 am    Post subject: Reply with quote

Cybershark wrote:
some interesting stuff in them maps to be sure.
Wink
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AK-01
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Joined: 02 May 2005
Location: CCCP

PostPosted: Fri Aug 04, 2006 10:54 am    Post subject: Reply with quote

map07 obviously have some ideas. I suggest author work more...more.....more......

heres two detais in maps i like the most.

and heres some detailing ideas for maps



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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Fri Aug 04, 2006 12:10 pm    Post subject: Reply with quote

link DOES NOT WORK!
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Fri Aug 04, 2006 5:31 pm    Post subject: Reply with quote

what? for the WAD? or the pics?

i have no problems with either Confused
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Fri Aug 04, 2006 7:52 pm    Post subject: Reply with quote

For the wad, It doesnt even try to open the link. I Refresh and its done. Nothing
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ALIENwolve
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Joined: 18 Mar 2006
Location: Sitting around in his mind getting sick of not having a clone to aid in team shit.

PostPosted: Fri Aug 04, 2006 10:47 pm    Post subject: Reply with quote

Pretty...
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Sat Aug 05, 2006 1:21 am    Post subject: Reply with quote

ah, got link working..



ssg sound is just awful :p think of 16 players blastin that all day long?

Well, for the maps.... I dunno Im lazy now. Not bad.
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Alfred
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Joined: 25 Oct 2005
Location: THE BATCAVE!

PostPosted: Sat Aug 05, 2006 6:21 pm    Post subject: Reply with quote

Tuomio, I've had people say they liked the new ssg sound. Granted, its crap since its just me blowing into a microphone -_- but atleast i gave it a go. Also, i dont think i mentioned this or not, but this started out as a minimalist textures wad, hence all of the white. It quickly spralled out into this thing >_> at any rate, hope some of you guys like it. By the way, i didnt design this for 16 people, its for 2 or 3 Very Happy
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Strider
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Joined: 05 Oct 2005
Location: OrLANdo 2006 (In Winter)

PostPosted: Sat Aug 05, 2006 8:38 pm    Post subject: Reply with quote

I really like the maps, so you all can blow me.

Maybe its because I know most of the sounds coming from me are alfred in his mic. Nice death sound. XD
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Cybershark
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PostPosted: Sat Aug 12, 2006 5:48 pm    Post subject: Reply with quote

bleh, so i came to review this and see that once again there's no damn DMFLAGs included.
i was kinda liking what i saw up til then but this is just another form of laziness - saying "hey, i just made em, i don't care whether health respawns or if you want to jump around the place".

Alfred wrote:
I'd appreciate a review, but I'm moreover doing this for exposure
could this be the problem perhaps?

some maps it's kinda self evident how they're meant to be run. this is just annoying though as i can't fully review it without some guide. unless you'd like me to make some up for it? 'I'm Too Young to Die' with zero gravity perhaps?
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Alfred
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Joined: 25 Oct 2005
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PostPosted: Sat Aug 12, 2006 10:41 pm    Post subject: Reply with quote

alright buddy, heres the dmflags: 86020/131072 also, it should be on Nightmare difficulty with normal gravity -_- wasnt aware those were dmflags my friend. Have a nice time, try to have fun in life dude :\
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Slayer420
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Joined: 01 Apr 2005
Location: Chicago

PostPosted: Sun Aug 13, 2006 12:12 am    Post subject: Reply with quote

oh, you put this up for review too and you didn't let me test it :/
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Cybershark
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PostPosted: Sun Aug 13, 2006 4:43 am    Post subject: Reply with quote

heh, that sounds about right.
and yeah, obviously it's me being a dick by asking for your settings Alfred. sorry about that Rolling Eyes
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Cybershark
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PostPosted: Sun Aug 13, 2006 5:06 pm    Post subject: Reply with quote

and done:
http://www.zdaemon.org/wadreview/?RecordID=273
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Alfred
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Joined: 25 Oct 2005
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PostPosted: Sun Aug 13, 2006 11:34 pm    Post subject: Reply with quote

^^;;; thanks for the review Cyber, it was rather pleasent. I might get the hang of really putting a crap load of detail into my maps, but i doubt it, also, you were in a test server of mine and i was there? o.o... I sorta thought the dmflags were self-explanitory...but i'll remember for future referance Wink
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Cybershark
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PostPosted: Mon Aug 14, 2006 12:44 am    Post subject: Reply with quote

doesn't have to be a 'crapload' of detail, just evenness. copy & paste can work wonders if used sensibly.

yes, i was there Twisted Evil

and as for the DMFLAGS, the three main problems i had with those were:
on map02, there's too many medikits if they're set to respawn,
on the same map that window becomes two way with jumping,
and on "floors 2, 3 and 4" with jump you can move a bit more freely, most notably over the railing from the base of each floor to the upper part (i prefered it that way).
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