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soncdoommario
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Joined: 19 Jun 2004
Location: Attleboro, Massachusetts

PostPosted: Wed Jun 21, 2006 2:55 am    Post subject: Reply with quote

Hey, has anyone here ever played Resident Evil? One of my secret levels is going to be a mansion based on Resident Evil. Of course, because since a floor can't be on top of another, most of the area will be laid out quite differently. So RE fans may get a kick out of this map.
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The Ultimate DooMer
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Joined: 30 Aug 2004

PostPosted: Wed Jun 21, 2006 1:01 pm    Post subject: Reply with quote

http://www.zdoom.org/wiki/index.php?title=Teleport_Line

(can be used to fake room-over-room fairly well)
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jun 21, 2006 3:09 pm    Post subject: Reply with quote

good call TUD. but if used it should be done so sparingly as having the slight online pause between teleports and the possibility of telefrags will drastically reduce the desired effect.
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Fred512
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Joined: 13 Aug 2004

PostPosted: Mon Jun 26, 2006 7:48 pm    Post subject: Reply with quote

These are the projects I never got done Sad I would appreciate it if some of you at least tried em out:

http://www.bestsharing.com/files/ms00172549/fred-FINAL-27Jun2006.zip.html

EDIT: There was also someone who was supposed to have the sprites for the "Gray Demon", but he didn't show up...
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tourettes
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PostPosted: Wed Jun 28, 2006 7:08 am    Post subject: Reply with quote

I call it Stoner Doom.

http://www.freewebs.com/antacids1/stoner_doom_m.zip

A CTF/DM/COOP wad for the Doom Stoner. Custom textures, custom weapons, the wad is made to be played with most fun, if you are under the influence. Every marijuana enthusist i have played with on zdaemon on this wad so far, has loved it.

Weapons are

fist - joint in hand (Will bitch slap insted of punch in later versions)
chainsaw - empty bong water out
pistol - holding a can of mountain dew
sg - Kermit'd
ssg - mr. roger'd
chaingun - is just green
rocket - Nothing yet
plasma - total trip out
bfg - nothing because its not obtainable in the map.

Have fun with the wad, a final version with added music, along with the bitch slapping fist, and something added for the rocket, along with other slight fixes.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jun 28, 2006 1:06 pm    Post subject: Reply with quote

oh.
dear.

and what a contradiction. 'stoner doom'? why would a stoner want to shoot anything? surely he'd just pass the spliff round the monsters? Laughing

also 'bitch slapping'? are you for real? Rolling Eyes

oh and Fred, i'm not finding your filesharing space to be amicable which is a shame as i really did want to check out your stuff Sad
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tourettes
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PostPosted: Wed Jun 28, 2006 5:46 pm    Post subject: Reply with quote

Cybershark wrote:
oh.
dear.

and what a contradiction. 'stoner doom'? why would a stoner want to shoot anything? surely he'd just pass the spliff round the monsters? Laughing

also 'bitch slapping'? are you for real? Rolling Eyes

oh and Fred, i'm not finding your filesharing space to be amicable which is a shame as i really did want to check out your stuff Sad


you can pass a spliff kind of, with an imp, lol.

its funny stuff man, shoot the shotguns lol.
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Fred512
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Joined: 13 Aug 2004

PostPosted: Wed Jun 28, 2006 6:16 pm    Post subject: Reply with quote

hmm that's odd, cuz i tried it and it worked. in the meantime i'll try somewhere else i guess.
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BlackShark
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Joined: 08 May 2006
Location: The Doom Engine (i_video source file to be exact)

PostPosted: Wed Jun 28, 2006 8:14 pm    Post subject: Reply with quote

name: Escape from Alcatraz
Auther: me, BlackShark
Start Date: 1 week ago
screenshot:

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tourettes
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PostPosted: Wed Jun 28, 2006 11:46 pm    Post subject: Reply with quote

Added music

IDMUS 1 - Foxy Lady
IDMUS 2 - Buffalo Soldier
IDMUS 3 - Come Together
IDMUS 4 - Whenthe Levee Breaks

Insted of the bitch slap i opted for just a rock on. And I made the rocket launcher a lighter.

http://www.freewebs.com/antacids1/stonerdoom_o.zip

The next version should be the final version. Bug test this for me plz, some of the obious bugs, arent really bugs, they are ment to be in there, but still report what you see plz.
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Mario_Dan
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Joined: 24 May 2004
Location: Utopia

PostPosted: Thu Jun 29, 2006 2:22 am    Post subject: Reply with quote

After a long time (by studies motive) , ABCDM Project is on progress again and working on the Relase version (will contain 15 new maps plus the maps from the previos test).
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Fred512
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Joined: 13 Aug 2004

PostPosted: Thu Jun 29, 2006 6:43 pm    Post subject: Reply with quote

Alright, here are the projects I had, in case you coudn't get them earlier:

http://doomedearth.ath.cx/wads/aftrmath.zip
http://doomedearth.ath.cx/wads/gd2tctf1.zip
http://doomedearth.ath.cx/wads/grayddm1.zip

They all come with my "notes" about any possible errors I suspected. There were supposed to be other contributors Sad
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Mojon man
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Joined: 19 Sep 2005
Location: Beermuda

PostPosted: Mon Jul 03, 2006 12:37 am    Post subject: Reply with quote

Well, the 6th map of my 32 map wad for single player is fully playable. I finished it last month, and you can download it from here if you want to check it. It's not the final version, but I think it's complete enough Smile .

Sorry about the txt, it's in spanish only...but wtf, you don't need it to play Laughing .
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Fred512
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Joined: 13 Aug 2004

PostPosted: Sun Jul 09, 2006 6:23 am    Post subject: Reply with quote

hey i just realized doombuilder ate one of my musics! (4th ctf map)

oh well, still should work. feedback would be appreciated Very Happy
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soncdoommario
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Joined: 19 Jun 2004
Location: Attleboro, Massachusetts

PostPosted: Wed Jul 12, 2006 5:16 am    Post subject: Reply with quote

The layout for map13 of timmy.wad is now finished. Now maps 1-11 have monsters. Since I can't think of a map14 right now, I will focus on my secret map, map31 (it's a mansion) and maybe put objects and things for maps12 and 13. I also added more stuff to my WAD

-Replaced title screen
-New intermission pic
-Now have map names for my WAD on intermission screen (not on automap for compatibility issues)
-Added a new texture and a new flat. The new texture is just a dark blue MARBLE3 that I recolored, and the new flat is that floor texture which has a red dot on each corner, except it is blue
-Added two new MIDIs. They are:

Map15: Map16 of TNT
Intermission: Blue (Da Ba Dee) - Eiffle 65

I think my secret level will be the best map I make in a long time
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fatlaserbunnys
FartLaser


Joined: 27 Mar 2005
Location: I DRINK SHAMPOO!

PostPosted: Wed Jul 12, 2006 1:00 pm    Post subject: Reply with quote

tourettes wrote:
I call it Stoner Doom.

http://www.freewebs.com/antacids1/stoner_doom_m.zip

A CTF/DM/COOP wad for the Doom Stoner. Custom textures, custom weapons, the wad is made to be played with most fun, if you are under the influence. Every marijuana enthusist i have played with on zdaemon on this wad so far, has loved it.

Weapons are

fist - joint in hand (Will bitch slap insted of punch in later versions)
chainsaw - empty bong water out
pistol - holding a can of mountain dew
sg - Kermit'd
ssg - mr. roger'd
chaingun - is just green
rocket - Nothing yet
plasma - total trip out
bfg - nothing because its not obtainable in the map.

Have fun with the wad, a final version with added music, along with the bitch slapping fist, and something added for the rocket, along with other slight fixes.


Laughing I couldnt stop laughing at the imp hippy in the smoking room!
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Barbapapa
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Joined: 09 Dec 2005
Location: Schweden

PostPosted: Wed Jul 12, 2006 7:36 pm    Post subject: Reply with quote

For no reason, I started to work with Barbamaps again some days ago. You know, those weird underdetailed coop maps with music that doesn't fit with the levels... ehehhh. I will make the older maps look more nice and add new ugly ones that I can improve later.
So far there is two new maps, a more detailed map01 and a new interpic. It's beautiful. Cool

That ams my current project.
(And at last I had something to write on the forums... wow. Rolling Eyes I've been waiting for this moment)
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Barba
has entered the game!


Joined: 23 May 2006
Location: netherlands

PostPosted: Wed Jul 12, 2006 7:57 pm    Post subject: Reply with quote

hej papa!! Wink Cool
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Wed Jul 12, 2006 8:47 pm    Post subject: Reply with quote

I love Barbamaps Very Happy.
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Slashher
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Joined: 14 Mar 2006

PostPosted: Wed Jul 12, 2006 8:54 pm    Post subject: Reply with quote

lycka till med those maps!
why schweden in german och not Sverige?
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