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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Wed May 03, 2006 8:53 am Post subject: Destination Unknown |
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Version 2c released, with a few passageways widened, and a few other fixes.
Get it here.
If you don't know what I'm talking about, check down the topic list to the Race to Doom topic.[/url]
Edit: A few changes I only just remembered in map01. File re-uploaded. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Tue May 09, 2006 3:57 am Post subject: |
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After a hard morning's work, map03 is done.
Edit: Sorry, I made a mistake when putting the maps together.
Fixed now. |
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fatlaserbunnys FartLaser
Joined: 27 Mar 2005 Location: I DRINK SHAMPOO!
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Posted: Tue May 09, 2006 11:40 am Post subject: |
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It says Script error, "MAPINFO" line 1: Bad Syntax
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Tue May 09, 2006 12:39 pm Post subject: |
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It shouldn't do that.
I've looked in MAPINFO and there's no error as far as I can see, and the wad works in both Zdoom and Zdaemon. |
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fatlaserbunnys FartLaser
Joined: 27 Mar 2005 Location: I DRINK SHAMPOO!
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Posted: Tue May 09, 2006 9:52 pm Post subject: |
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stewboy wrote: | It shouldn't do that.
I've looked in MAPINFO and there's no error as far as I can see, and the wad works in both Zdoom and Zdaemon. |
Well maybe its because im trying to launch it out of doom builder
-Edit- Yep thats the problem
Uh... when you get past the barons of hell and go up the moving slope, if you let it carry you, you can fall all the way down to the bottom. Will there be falling damage? |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Wed May 10, 2006 7:38 am Post subject: |
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Have you actually tried my wad, or just looked at in Doom Builder?
Yes, there is falling damage there, which you would discover if you had actually tested it. |
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fatlaserbunnys FartLaser
Joined: 27 Mar 2005 Location: I DRINK SHAMPOO!
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Posted: Wed May 10, 2006 10:55 am Post subject: |
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stewboy wrote: | Have you actually tried my wad, or just looked at in Doom Builder?
Yes, there is falling damage there, which you would discover if you had actually tested it. |
I used it in Zdoom |
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Xsnake Dominating!
Joined: 29 Dec 2004 Location: France, Bordeaux
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Posted: Wed May 10, 2006 12:47 pm Post subject: |
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Not bad at all but the titlepic is a bit too big, you can see the problem when you open console |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Wed May 10, 2006 10:14 pm Post subject: |
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Oh, so that's the problem. The console works perfectly in zdoom, though.
So what size should it be? |
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AK-01 Unstoppable!
Joined: 02 May 2005 Location: CCCP
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Posted: Wed May 10, 2006 10:28 pm Post subject: |
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320 x 200 |
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Exl I hate penis like vegetables.
Joined: 13 Feb 2004 Location: North of the fries, east of the wieners, west of the tea
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Posted: Thu May 11, 2006 9:47 am Post subject: |
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You can make interpics on a higher resolution of say 640x480, titlepics too but the only place they won't display right is as the console background. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Thu May 11, 2006 10:12 am Post subject: |
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Map04 done.
Console problem fixed - titlepics are now the right size. |
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TimeOfDeath Unstoppable!
Joined: 03 Nov 2004
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Posted: Thu May 11, 2006 10:39 pm Post subject: |
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Nice job stewboy, I like how this wad is progressing.
PS: I don't think map04 is cramped |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Sun May 14, 2006 9:39 am Post subject: |
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Ok, time for map05 now. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Sat May 20, 2006 5:21 am Post subject: |
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Sorry for the double post, but I felt I should let you know that map06 is done now.
Samiam wrote: | I think the best plan for this is to not actually get an official review, I'm not sure any beta wads should tbh, but ask for a WIP review, which is what you are asking for really, and people just reply to the thread, with any bugs, suggestions etc. |
Samiam said this in another topic, and I think this quote should apply to this wad, too - it's still a work in progress. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Wed May 24, 2006 9:06 am Post subject: |
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As much as I hate to triple post, map07 is done. Note that there's deliberately no monsters in it. I thought that I would give players a break in one map from mindless slaughter. |
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TimeOfDeath Unstoppable!
Joined: 03 Nov 2004
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Posted: Thu May 25, 2006 11:11 am Post subject: |
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Check it out
From top to bottom:
[138]Spearhead
[AE]Haunted
TimeOfDeath
[AUS]Midnight (even though we can't see him)
Xerxes |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Thu May 25, 2006 11:41 am Post subject: |
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Lol. I didn't know so many people could stack up like that.
Why is there a missing person in the middle?
Btw, map08 is nearly done, for those who are interested.
Edit: Map08 done. It may not be the best of maps, but my ideas are starting to run dry. I know what map09 is going to be like, though. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Wed May 31, 2006 12:57 pm Post subject: |
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Map09 done.
Edit: I was in a hurry to get it done last night, as a result I left a few bugs in. Not exactly bugs, but things that weren't what I expected. Fixed now - same link. |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Mon Jun 12, 2006 5:38 am Post subject: |
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Map10 done. It's a bit shorter than the other maps.
Edit: I hate myself . Forgot to add damage to the pits. Fixed now, same link.
Last edited by stewboy on Mon Jun 12, 2006 10:29 am; edited 1 time in total |
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