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Do you like instagib? |
Yes |
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87% |
[ 28 ] |
No |
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12% |
[ 4 ] |
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Total Votes : 32 |
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Ralphis That blue hedgehog again of all places!
Joined: 13 May 2002 Location: Philadelphia Clan: Unidoom http://www.unidoom.org/
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Posted: Fri Jan 17, 2003 4:26 am Post subject: |
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In my opinion cop, your arguments seem to contradict eachother. On one hand you say it should stay doom and not add quake and unreal type elements and then you turn around and suggest adding CTF? |
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999cop Daemon
Joined: 19 Apr 2002 Location: Atlanta, GA
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Posted: Fri Jan 17, 2003 4:45 am Post subject: |
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The concept of CTF isn't necessarily derived from Quake or Unreal, as long as classic weapons are supported, it would be fine with me. Basically what might annoy me that makes me feeling it is intolerated for Doom under 2 conditions: 1) new weapons (especially the ones from other FPS as Quake/UT) 2)quak-ish maps (ex: jump pads, spots set at where cannot be reached without using jump) |
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scirmast Da Po-po
Joined: 13 Nov 2002 Location: Finland
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Posted: Fri Jan 17, 2003 11:01 am Post subject: |
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Smoke-NS- wrote: |
My point exactly ralphis..... I've heard from many doomers, that they are getting really bored of the same maps, and the same game type (deathmatch). Zdaemon needs new gametypes, like ctf etc. Just plain deathmatch gets boring after awhile |
DM is never boring if there is new maps in play. |
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Tai*WarGreymon YOU PERVERTS!!!1
Joined: 19 Apr 2002
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Posted: Fri Jan 17, 2003 10:45 pm Post subject: |
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I want CTF! Do that, or tell me where to play Quake 3 multiplayer :-). |
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Ralphis That blue hedgehog again of all places!
Joined: 13 May 2002 Location: Philadelphia Clan: Unidoom http://www.unidoom.org/
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Posted: Sat Jan 18, 2003 5:29 am Post subject: |
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Before NightFang left, I was going to do some CTF port with him. Too bad he did :\ |
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Fuzzhead has entered the game!
Joined: 18 Jan 2003 Location: maryland
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Posted: Sat Jan 18, 2003 9:12 pm Post subject: oh god...... |
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omg i dont see whats so good about that...its one hit kill thats no fun..ied rather shoot soemone to death on doom then to do...one hit.....dead one hit....dead...THATS SO DANG BORING! |
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999cop Daemon
Joined: 19 Apr 2002 Location: Atlanta, GA
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Posted: Sun Jan 19, 2003 2:34 am Post subject: |
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It's okay not to like it, it's totally a matter of opinion. I'm not very much of a fan of it either.
Ralphis: can't you port CTF with Raider? the project can still carry on... |
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GrimReaper Dominating!
Joined: 20 Jan 2003 Location: C:/the moon/zdaemon.exe
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Posted: Thu Jan 23, 2003 1:18 am Post subject: Re: oh god...... |
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Fuzzhead wrote: | omg i dont see whats so good about that...its one hit kill thats no fun..ied rather shoot soemone to death on doom then to do...one hit.....dead one hit....dead...THATS SO DANG BORING! |
if you dont like it dont play it |
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Smoke-NS- has entered the game!
Joined: 05 Jan 2003
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Posted: Fri Jan 24, 2003 4:04 am Post subject: Re: oh god...... |
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GrimReaper wrote: | Fuzzhead wrote: | omg i dont see whats so good about that...its one hit kill thats no fun..ied rather shoot soemone to death on doom then to do...one hit.....dead one hit....dead...THATS SO DANG BORING! |
if you dont like it dont play it |
My thoughts exactly |
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Avatar O_O Dominating!
Joined: 31 Jul 2002 Location: I live in canada, aye? Blubber is fun to eat, aye?
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Posted: Sun Feb 02, 2003 9:43 pm Post subject: |
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Hah...
Let me explain the true hierachy
TOKE -> codes railgun instead of shotgun for Vex-ZDoom
GUY WHO MADE WOLFENDOOM -> makes picture of phaser
ME -> "borrows" code and picture for a wad, which isn't done, and which I will credit the people for if I ever do finish it
ADAMIZER -> takes it, slaps dwango5 maps onto it, and claims all the credit
The true railgun code was done by the people who make ZDoom, so really... Adamizer... shut up... you just want the attention that people who actually make stuff get... |
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GO†HY Doom is where Satan is!
Joined: 12 Feb 2003 Location: inside your skull
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Posted: Fri Feb 21, 2003 7:39 am Post subject: |
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lol, this cud get interresting? |
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enVision A.K.A. Rat-Arsed
Joined: 13 Dec 2002 Location: Lagland
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Posted: Fri Feb 21, 2003 12:31 pm Post subject: |
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...Moving swiftly on, from what maps I've played i reckon its a great wad. Unfortunately I can't get into some maps. After a game has finished I get entered into the game but the scorecard still remains there and when I try to reconnect it keeps saying Requesting Gamestate. |
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Tue Nov 04, 2003 4:28 am Post subject: |
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Were can i get this wad because the links dont work anymore. |
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enVision A.K.A. Rat-Arsed
Joined: 13 Dec 2002 Location: Lagland
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Wed Nov 05, 2003 1:03 am Post subject: |
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Ok thx. |
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Blizzardson On a Rampage!
Joined: 17 Oct 2003 Location: I'm Foreign
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Posted: Mon Nov 10, 2003 5:22 am Post subject: |
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yo,three qeustion's
Did you finished it off?
How long did it take?
How meny maps did you create? |
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Joshua-[NTW]- On a Rampage!
Joined: 19 Oct 2003 Location: Take a wild guess.
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Posted: Tue Nov 11, 2003 12:25 am Post subject: |
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Blizzardson wrote: | yo,three qeustion's
Did you finished it off?
How long did it take?
How meny maps did you create? |
1) It's not done yet.
2) It's still in production.
3) It uses dwango5, but it replaces every weapon with a "Railgun" and changes your health to 80%. This allowing you to score 1 shot kills and you can see the person to be gibbed. Get it? The name, Instagib, is short for Instant gib. |
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ATG_Death and this one time, at band camp...
Joined: 23 Feb 2003 Location: Estonia
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Posted: Tue Nov 11, 2003 12:46 am Post subject: |
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We are working on an instagib version that doesn't use any wad - it's universal, and you can use it with any wad you want. Items (pickups) on all maps are wiped out and you start with right handed railgun (there's a left-handed one in fists slot - this is because there's no way to remove the fist permanently).
The mod's named UIgib - you can find a server or two with this one running.
One question: are multiple dehacked patches stackable? For example, if you load 2 wads that have their own deh-patches, will the last loaded override first one's settings? |
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Tue Nov 11, 2003 1:18 am Post subject: |
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ATG_Death wrote: | One question: are multiple dehacked patches stackable? For example, if you load 2 wads that have their own deh-patches, will the last loaded override first one's settings? |
Nope, just tried it. I made two dehacked patches, one had exploding troops and the other one has invisible imps but only one worked. The exploding Troops. |
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ATG_Death and this one time, at band camp...
Joined: 23 Feb 2003 Location: Estonia
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Posted: Tue Nov 11, 2003 1:21 am Post subject: |
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Hehe, so the uigib will have to be loaded first |
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