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The experience system |
a) Is perfect |
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17% |
[ 6 ] |
b) Should get rid of negative xp from suicides/kills |
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23% |
[ 8 ] |
c) Shouldn't reward double kills or killing sprees |
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2% |
[ 1 ] |
d) b and c |
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5% |
[ 2 ] |
e) Is completely lame |
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11% |
[ 4 ] |
f) Who gives a f***? |
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38% |
[ 13 ] |
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Total Votes : 34 |
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Typone On a Rampage!
Joined: 04 Aug 2002
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Posted: Sun Jan 05, 2003 3:35 am Post subject: |
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Some nice thoughts were given here.
Right now my opinion is just to ignore the system. Reasons being for example:
- agreed picklehammer, doing something has hardly any potential do decrease your ability to perform, but here you can 'loose experience' (which is weird)
- it does punish you when you give your best against better players and loose (i like playing better players, and i do on doom2.exe)
- it destroys fun gameplay when it creates more quitters. Even i (and i am not one of the best) has had nearly 90 percent quitters after the first 2 minutes. That adds to my decision not to play atm, since rebooting into an dumb OS just to get quitters is no fun ..
Yep, as already suggested by int28, a ranking system would be ok as a ladder, where one can only gain ranks when winning against higher ranked players.
Other from that, a bunch of statistics without any rank number would do ok as well.
If thats not possible, it's just not making any sense to me. IMHO - it's better not doing something like this at all than doing it half way. |
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Raider Lazy Admin
Joined: 29 Jul 2002
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Posted: Sun Jan 05, 2003 6:21 pm Post subject: |
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The Experience Points system is just for fun. Nobody really believes it to be a true indication of a players skill level. If you look at the dictionary definition of "experience" you will realize that it simply means that someone with high experience points has played often, and aquired many frags.
We tried to set up a ladder system. It was popular for about a week, then everyone lost interest in it. If anyone wants to participate in it, here's the link: http://www.myleague.com/zdaemon
We also tried tournaments. That didn't work welll either due to lack of cooperation. It was simply too difficult to organize the participants.
If you look at it from that perspective, it becomes clear that there really isn't an effective way to structure an organized competition system. I like the experience points because it's automatic and nobody has to think about it. If anyone has a better idea feel free to offer suggestions. |
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Tai*WarGreymon YOU PERVERTS!!!1
Joined: 19 Apr 2002
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Posted: Sun Jan 05, 2003 11:56 pm Post subject: |
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Raider wrote: | The Experience Points system is just for fun. Nobody really believes it to be a true indication of a players skill level. If you look at the dictionary definition of "experience" you will realize that it simply means that someone with high experience points has played often, and aquired many frags.
We tried to set up a ladder system. It was popular for about a week, then everyone lost interest in it. If anyone wants to participate in it, here's the link: http://www.myleague.com/zdaemon
We also tried tournaments. That didn't work welll either due to lack of cooperation. It was simply too difficult to organize the participants.
If you look at it from that perspective, it becomes clear that there really isn't an effective way to structure an organized competition system. I like the experience points because it's automatic and nobody has to think about it. If anyone has a better idea feel free to offer suggestions. |
I pretty much forgot about the ladder. THere used to be so many clans. Now the only one which is active is -NS-, but I probably think that because we have a chataroom (#clan-ns) in MIRC, and that Dano planned on doing..an inner clan-war (we'd play against each other). And I think I'm sorta the only one that really cares to wear a tag -_-. *Sigh*
Maybe it will be better next summer.. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Fri Jan 10, 2003 7:29 pm Post subject: |
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Tai*WarGreymon wrote: | I pretty much forgot about the ladder. THere used to be so many clans. Now the only one which is active is -NS-, but I probably think that because we have a chataroom (#clan-ns) in MIRC, and that Dano planned on doing..an inner clan-war (we'd play against each other). And I think I'm sorta the only one that really cares to wear a tag -_-. *Sigh*
Maybe it will be better next summer.. | we are highly active, but that doesn't mean we're on ZDaemon 24/7. |
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Mudge has entered the game!
Joined: 10 Jan 2003 Location: Bay Area, CA
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Posted: Fri Jan 10, 2003 11:01 pm Post subject: |
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morbid wrote: | level 50? rank 1? 10000exp?
sounds like a newbie killer to me
... |
I know what you mean, I've seen the same thing, it has to be a bug. Sometimes you'll see highest rank 179, rank 1, but there is another #1 out there so...
The ranking system is not perfect IMO, but its ok. I hate the suicides -5 too, but if you are good you wont kill yourself hardly at all if ever. Laggy servers can do that to you, so dont play on em Or drop the rocket launcher and grab something else. I find that I play better relaxed, if I get all pissy, I'm more likely to screw up and start rocketing walls firing prematurely, or turning around too far to try and hit someone behind me, etc
It would be a little more advanced if you got more points for killing a highly experienced person, the way the system works right now if someone plays a crapload of games they will be ranked highly, unless they suicide alot, which is not exactly the best way to denote a #1 player and so on. Although, through experience one would hope people get better, it however would be nearly impossible to have a truly accurate scoring system, a closer situation would be to pit each player against each other, but technique vs technique would bring yet more complication into the thing and blah blah. |
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Mudge has entered the game!
Joined: 10 Jan 2003 Location: Bay Area, CA
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Posted: Fri Jan 10, 2003 11:07 pm Post subject: |
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N64iac wrote: | Is ther exp in Co-op????? |
Was already asked once, the answer is no. You will not see COOP servers "certified" as affecting your score, it really makes no sense to have it put in, very much not the same thing killing 20 stupid bots from 1993 versus 20 human opponents from now. |
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N64iac Posting Spree!
Joined: 03 Dec 2002 Location: Over there
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Posted: Sat Jan 11, 2003 2:17 am Post subject: |
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...there should be a co-op exp system.
+10 for Cyberdemon
+8 for Spider demon
+6 for Archvile
+4 for Arachnotron
+2 for Manucibus(sp)
-1 per PK
-1 per death
-2 per death by Zombieman
-5 per suicide
-10 per squished by wall
or something like that |
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Mudge has entered the game!
Joined: 10 Jan 2003 Location: Bay Area, CA
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Posted: Sat Jan 11, 2003 9:26 am Post subject: |
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When you can respawn a million times though, dying only once per 20 beasts that are killed or whatever, it still doesn't match up to a deathmatch type scoring system. |
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Daco_NobodX has entered the game!
Joined: 13 Dec 2002
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Posted: Sun Jan 12, 2003 4:32 am Post subject: |
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Raider wrote: | The Experience Points system is just for fun. Nobody really believes it to be a true indication of a players skill level. If you look at the dictionary definition of "experience" you will realize that it simply means that someone with high experience points has played often, and aquired many frags. |
If you look at us, we're not the kind of guys that care about what dictionaries say. And yes, almost everyone believe the xp indicate the skill level, so the new system would REALLY be a good idea.
Get back to work. |
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Lyfe Puts the 'Z' in ZDaemon
Joined: 29 May 2002
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Posted: Sun Jan 12, 2003 8:14 am Post subject: |
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That came across rather rudely.
Why don't you do the dirty work for us then, and conceive how it should be done, and hey.. I got an idea, why don't you begin the implementation?! That way everyone wins. Those of us working on zdaemon won't be as aggrevated because all these people want this, that, and a bag of potato chips without any help/support, and those using the system can actually make use of said improvements.
Seriously, people. If you're going to request a new experience system, someone out there that's not already working on code better sit down and figure out how it should be done, to the point where implementation is as easy as "find point in code, add couple lines, recompile." None of this theoretical bullshit. |
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Summoner has entered the game!
Joined: 18 Aug 2002 Location: idiotville
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Posted: Sun Jan 12, 2003 9:37 am Post subject: |
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Nothing is perfect.
This is near perfect though...
But if you would lower the negative points for killing yourself with a rocket launcher... that would be nice.
Also, different points for different weapons would be nice...
More points needed for level up maybe.
Bfg frag: One marine: 2-4 point(s) Over 3 or 4 marines: 1-2 points Over 6 or 8 Marines in fire range: 1 point
SSG frag: 3 - 4 points
Plasma frag: 2 - 3 points
RailgunBex frag (maybe ) : 4-8 points
Shotgun frag: 5 - 6 points
Pea shooter frag: 7 - 10 or 12 ponts
Chaingun frag: 4-8 points
Chainsaw frag: 3-6 points
I'm not saying you should use this exactly or at all, just see how it would change things around...
Get the idea of what I'm saying?
The bfg might be a bit much though... |
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Magna has entered the game!
Joined: 03 Jan 2003 Location: Right behind you with a chainsaw
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Posted: Tue Jan 14, 2003 1:35 am Post subject: |
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Oops Summoner stole my idea...
I agree with Summoner, diffrent weapons fraggin' rank is great!
you must agree that sawing someone is ,ore complicated tan frag him with bfg... taht will make the game more interesting , when players will begin to chase each other with pistols...
Magna, No Iwant you to cut my arms and legs with a chainsaw, LTD |
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int28 Unstoppable!
Joined: 28 Nov 2002 Location: N.E. WI
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Posted: Sat Jan 18, 2003 4:08 pm Post subject: |
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As far as someone helping out,
I just might do that, I'm going to put in there a drop out rate and a bfg usage % figure also. If someone drops out of too many games, when they pop in it will say something like, so and so fag "DROPOUT QUEEN" has entered the game. You could tell the difference if it was a bad connect or a quitter because they would have to choose end game (unless they yanked there connection, but most people are idiots anyway so they won't think of that). Also the % bfg usage up front, in the stat window. Such as so and so uses bfg 89.4% of the time. That way all the bfg people could hudder together. Not that theres anything wrong with that. |
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BoredMarc Dominating!
Joined: 07 Aug 2002
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Posted: Sun Jan 19, 2003 4:12 am Post subject: |
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how am i suspose to see if i will lag on a server without going on it then see i lag go off the server? i not saying theres not a way to do this i just want to know how. |
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Tai*WarGreymon YOU PERVERTS!!!1
Joined: 19 Apr 2002
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Posted: Sun Jan 19, 2003 2:39 pm Post subject: |
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BoredMarc wrote: | how am i suspose to see if i will lag on a server without going on it then see i lag go off the server? i not saying theres not a way to do this i just want to know how. |
Take that scroll bar at the..almost very bottom of your zlauncher window, and put it to the right. You will see all the pings of the servers..at least the pings for you :-). Hope I helped. AND I hope you know exactly what i'm talking about :-). |
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Raider Lazy Admin
Joined: 29 Jul 2002
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Posted: Mon Jan 20, 2003 3:42 am Post subject: |
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WOW! This has to be a first for Tai. Useful information!!! Nice for a change! |
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int28 Unstoppable!
Joined: 28 Nov 2002 Location: N.E. WI
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Posted: Mon Jan 20, 2003 4:52 am Post subject: |
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BoredMarc wrote: | how am i suspose to see if i will lag on a server without going on it then see i lag go off the server? i not saying theres not a way to do this i just want to know how. |
You could do a traceroute also. |
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Mudge has entered the game!
Joined: 10 Jan 2003 Location: Bay Area, CA
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Posted: Fri Jan 24, 2003 9:43 am Post subject: |
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There is no way to make a perfect system, which most of us agree on. Figure someone has 5% life left and kills 20 people in a row before getting taken down, now THAT is some skill, but how do you account for that. Further, if someone is in a corner of a room, and gets rocketed to death, well it was pretty easy to take them out but rocketed in a huge open area, the other player either sucks at dodging or your one hell of a shot. So the system currently seems good enough, although yes those occasional rocket deaths suck but thats why good players dont do that. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Fri Jan 24, 2003 3:20 pm Post subject: |
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Raider wrote: | WOW! This has to be a first for Tai. Useful information!!! Nice for a change! | We should frame it! |
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scirmast Da Po-po
Joined: 13 Nov 2002 Location: Finland
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Posted: Sat Jan 25, 2003 12:18 am Post subject: |
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Summoner wrote: | Nothing is perfect.
This is near perfect though...
But if you would lower the negative points for killing yourself with a rocket launcher... that would be nice.
Also, different points for different weapons would be nice...
More points needed for level up maybe.
Bfg frag: One marine: 2-4 point(s) Over 3 or 4 marines: 1-2 points Over 6 or 8 Marines in fire range: 1 point
SSG frag: 3 - 4 points
Plasma frag: 2 - 3 points
RailgunBex frag (maybe ) : 4-8 points
Shotgun frag: 5 - 6 points
Pea shooter frag: 7 - 10 or 12 ponts
Chaingun frag: 4-8 points
Chainsaw frag: 3-6 points
I'm not saying you should use this exactly or at all, just see how it would change things around...
Get the idea of what I'm saying?
The bfg might be a bit much though... |
Fist: 16-20 points!! |
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