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Wasted Youth Unstoppable!
Joined: 18 Oct 2003 Location: Illinois, USA
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Posted: Sun Feb 20, 2005 12:11 am Post subject: Getting started with Doom Mapping |
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The following links are quick links to other editing tutorials throughout this thread.
Getting Started with ZDoom
How to Insert Music into your Map
How to Insert Textures into your Map
How to Insert Flats into your Map
How to Insert Sky Textures into your Map
How to Insert Sprites into your Map
How to Create a Door
How to create a Lift
How to create a Teleporter
How to create a Capture the Flag Map
Getting Started with Doom Mapping
Some Basic but IMPORTANT Definitions:
WAD
IWAD
PWAD
Lump
Vertex
Linedef
Sidedef
Sector
Now that you have learned those it is time to start a simple room.
Download Doom Builder
First You Need to tell Doom Builder where to find the Doom 2 IWAD.
Start Doom Builder
Go to Tools > Configuration
Click the Files Tab
Now Click Doom 2
Click Browse
Browse to your Doom 2 Directory and Select Doom2.wad
Now Click Open and then Click OK on your Configuration Window
[Optional]
Also you should set your Texture Defaults as well.
Go to Tools > Configuration
Click the Defaults Tab
Set Middle Texture to STARTAN2
Set Sector Brightness to 160
Now that Doom Builder knows where Doom 2 IWAD is located you can start making a Doom 2 map.
Go to File > New Map
Now a Window called Map Options will open
In the Game box select Doom 2
In the Name Box type MAP01
Press OK
Now you have your Main Interface where you build your map. As you can see you have a grid to build off of. You can resize the grid by pressing the [ and ] keys on your keyboard.
Make sure you are in Lines mode by pressing L on your keyboard.
Now RIGHT click where you would like the first vertex to be
Now move your cursor to where you would like the second vertex to be
Now LEFT click to place the second vertex
You will have 1 Linedef now.
Continue the to build Linedefs to make a Square room.
Now you have a sector which is made up of Linedefs and verticies.
For your map to work you must have at least 1 sector within a sector.
To do this, just repeat the steps above but make it inside the sector you just made.
To play your map you need a Player 1 start spot.
Make sure you are in Things mode by pressing T on your keyboard
Now RIGHT click any where in your room to place a Thing.
By default this will be Player 1 start spot but to make sure RIGHT click it.
Now a properties Window will open.
You set what you would like the thing to be, which direction it is facing, etc.
Save your map. (Best to save it where Doom 2 is located)
To run your map from Doom Builder you will need to do some more Configuration.
Go to Tools > Configuration
Cick the Testing tab
Browse for you Doom2.exe file
Then press OK
With your map open press F8 to run your map.
Basic Keyboard commands:
V = Vetices
L = Lines
S = Sectors
T = Things
F5 = Configuration
F8 = Run Map
Last edited by Wasted Youth on Sun Mar 27, 2005 1:49 am; edited 16 times in total |
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VMDX Dominating!
Joined: 15 Apr 2004 Location: Cal
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Posted: Sun Feb 20, 2005 12:18 am Post subject: |
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Nice quick guide Wasted Youth. I might actually try mapping again, I read the super long 200 page or so guide that came with DoomBuilder and seriously I lost interest after a few pages of random technological stuff. These two tutorials look much easier to follow.
deathz0r got me curious |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Sun Feb 20, 2005 1:11 am Post subject: |
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Wow, more useful than Dr Sleep's manual! Props to Wasted Youth. |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Sun Feb 20, 2005 1:50 am Post subject: |
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deathz0r wrote: | Wow, more useful than Dr Sleep's manual! Props to Wasted Youth. |
hahahah yeah, and that in only half a page. =p
Compared to what the other guy does in like... what? a hundred? =) |
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killingblair Wicked Sick!
Joined: 28 Sep 2004
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Posted: Sun Feb 20, 2005 1:53 am Post subject: |
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144 I think |
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excelblue God like!
Joined: 07 Sep 2004 Location: Orange County, CA
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Posted: Sun Feb 20, 2005 1:54 am Post subject: |
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This ought to be the best guide ever. I wish I had started with this one instead of anything else. Might be a good thing to copy and paste into one of the ZD stuff.
Btw, doomfear, use keycards for flags: blue keycard for blue flag, red keycard for red flag. |
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_KE9_NecroMage Dominating!
Joined: 05 Feb 2005 Location: NJ, USA
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Posted: Sun Feb 20, 2005 3:14 am Post subject: |
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For the player starts in ctf do this: add things (does not matter what but keep them the same or use two different ones for the teams) and choose the angle you want the players to face when they spawn. Then select all the things that you want to be blue player starts and change the thing type to 9029. If done correct then the thing will be an editor thing that db does not notice. Then select all the things that you want for red spawns and change the thing type to 9027. If you do eventually figure out how to use zDoom then its just the blue and red particle fountian things.
Make sure you also include atleast one 1st player start thing and one player dethmatch start and original doom might not let you test the map in it if you add the red/blue player starts but if you open the wad using zdaemon.exe it should work fine. |
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Wasted Youth Unstoppable!
Joined: 18 Oct 2003 Location: Illinois, USA
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Posted: Sun Feb 20, 2005 5:23 am Post subject: |
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The following links are quick links to other editing tutorials throughout this thread.
Getting Started with Doom Mapping
How to Insert Music into your Map
How to Insert Textures into your Map
How to Insert Flats into your Map
How to Insert Sky Textures into your Map
How to Create a Door
How to create a Lift
How to create a Teleporter
How to create a Capture the Flag Map
Getting Started with ZDoom
Once you have become comfortable making Doom maps you may want to move on to ZDoom.
First thing you need to do is get the latest version of ZDoom.
The lastest version is ZDoom 2.0.96.
While that is downloading it is best to create a folder called ZDoom on your hard drive. You will need to put all of your IWADs in this folder. (doom.wad, doom2.wad, etc.)
When ZDoom is done downloading extract all the files to your ZDoom folder.
Open Doom Builder
Go to Tools > Configuration
Click the Files Tab.
Scroll all the way down
Select ZDoom (Doom in Hexen format)
Click Browse
Browse to your ZDoom Directory and Select doom2.wad
Now Click Open and the Click OK on your Configuration Window
To run your map from Doom Builder you will need to do some more Configuration.
Go to Tools > Configuration
Cick the Testing tab
Browse for your ZDoom.exe file
Then press OK
Now that Doom Builder is Configured for ZDoom you can start making a ZDoom map.
Go to File > New Map
Now a Window called Map Options will open
In the Game box select ZDoom (Doom in Hexen format)
In the Name Box type MAP01
Press OK
Now make your map.
You will notice you have some new features.
Also, with ZDoom you have the power of ACS (Action Code Scripting).
Always remember the ZDoom WIKI has all the information you need. If you are having problems with something in the WIKI, use the ZDoom Forum for any Queastions you may have. Before you use the ZDoom Forum you should read the ZDoom.ORG Forum Survival Guide.
If you would like to convert you Vanilla Doom maps to ZDoom then you will need to follow these steps. (For this example, I'm going to presume that your map is in you ZDoom folder. Also, I will convert doom2.wad to zdoom2.wad for this example)
Download Editing Utilities which includes the programs zwadconv, swantbls, and listacs. The only thing out of this package you need is zwadconv. Zwadconv converts old maps to the Hexen format used by ZDoom natively.
All you need to extract (Using WinZip or WinRAR) is zwadconv. Extract it to your ZDoom folder.
Now go to Start > Run
Type in cmd
Press OK
Type cd\ZDoom
Press Enter
Type zwadconv doom2.wad zdoom2.wad
It will start converting all the maps to Hexen format.
Once it finishes type Exit
That's it, Have fun...
Last edited by Wasted Youth on Fri Aug 19, 2005 3:53 pm; edited 8 times in total |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Sun Feb 20, 2005 6:04 am Post subject: |
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Hey, you wouldn't mind me splitting your posts into a seperate topic that'll be stickied?
EDIT: M-m-m-m-m-monster sticky |
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Wasted Youth Unstoppable!
Joined: 18 Oct 2003 Location: Illinois, USA
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Posted: Sun Feb 20, 2005 6:21 am Post subject: |
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The following links are quick links to other editing tutorials throughout this thread.
Getting Started with Doom Mapping
Getting Started with ZDoom
How to Insert Textures into your Map
How to Insert Flats into your Map
How to Insert Sky Textures into your Map
How to Create a Door
How to create a Lift
How to create a Teleporter
How to create a Capture the Flag Map
How to Insert Music into your Map.
First you will need a Lump Editor.
Download XWE
Start XWE
File > Open
Find the Directory your WAD is in then select it and Open
At the Menu at the top click Entry > Load
Find the Directory your Music is in then slect it and Open
Now it should show up in the list
You MUST rename it to the proper name for the map you want it in
(Unless you are using ZDoom and know how to use MAPINFO)
Right Click the Music File and Select Rename
Map01 = D_RUNNIN
Map02 = D_STALKS
Map03 = D_COUNTD
Map04 = D_BETWEE
Map05 = D_DOOM
Map06 = D_THE_DA
Map07 = D_SHAWN
Map08 = D_DDTBLU
Map09 = D_IN_CIT
Map10 = D_DEAD
Map11 = D_STLKS2
Map12 = D_THEDA2
Map13 = D_DOOM2
Map14 = D_DDTBL2
Map15 = D_RUNNI2
Map16 = D_DEAD2
Map17 = D_STLKS3
Map18 = D_ROMERO
Map19 = D_SHAWN2
Map20 = D_MESSAG
Map21 = D_COUNT2
Map22 = D_DDTBL3
Map23 = D_AMPIE
Map24 = D_THEDA3
Map25 = D_ADRIAN
Map26 = D_MESSG2
Map27 = D_ROMER2
Map28 = D_TENSE
Map29 = D_SHAWN3
Map30 = D_OPENIN
Map31 = D_EVIL
Map32 = D_ULTIMA
Text = D_READ_M
Title = D_DM2TTL
Intermission = D_DM2INT
Then Run your WAD and it should work.
Also, you CAN NOT have your Map Open in Doom Builder and XWE at the same time. Anything you do in XWE immediatly effects the your WAD.
If you are using ZDoom you can use MP3, MOD, etc. formats
Otherwise you have to use MIDI.
Last edited by Wasted Youth on Sun Mar 27, 2005 1:48 am; edited 8 times in total |
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lockwolf Wicked Sick!
Joined: 04 Nov 2004 Location: Nakremy's Pants Posts: More than you
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Posted: Sun Feb 20, 2005 6:39 am Post subject: |
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This is awesome! all that techinical junk i didnt know about putting music in a map has been answered! thank you! |
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Agent Spork has entered the game!
Joined: 29 Nov 2002
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Posted: Sun Feb 20, 2005 11:49 am Post subject: |
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You should try and help out with the editing tutorial on the Doom Wiki. Your tutorials so far are simple, and easy to understand. Good work.
Oh yeah, and I thought I'd just let you know that you don't have to use ZWadconv on your IWAD when mapping for ZDoom with Doom Builder. You can use the normal Doom2.wad just fine.
Uh.. What am I doing there again? |
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thefwf God like!
Joined: 08 Nov 2003 Location: Birmingham, England
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Posted: Sun Feb 20, 2005 12:08 pm Post subject: |
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wow, agent spork, i love your maps, I downloaded your forgotten temple map for st the day it was released, i love the skybox |
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Raider Lazy Admin
Joined: 29 Jul 2002
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Posted: Sun Feb 20, 2005 3:25 pm Post subject: |
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Very nice tutorial. If you put it all into one document, I'd like to have a link to it right on zdaemon.org's site. I think it would be great to have it easily accessible for new mappers. |
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killingblair Wicked Sick!
Joined: 28 Sep 2004
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Posted: Sun Feb 20, 2005 4:34 pm Post subject: |
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I'm mad now, what am I going to do with that 2mb tutorial I downloaded? Nice tutorial man |
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_KE9_NecroMage Dominating!
Joined: 05 Feb 2005 Location: NJ, USA
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Posted: Sun Feb 20, 2005 6:02 pm Post subject: |
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Wow. I really wish something like this was available when I started. Keep up the excelent work. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Sun Feb 20, 2005 10:00 pm Post subject: |
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Agent Spork wrote: | Uh.. What am I doing there again? | You're here because you love DMN. =P |
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lockwolf Wicked Sick!
Joined: 04 Nov 2004 Location: Nakremy's Pants Posts: More than you
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Posted: Mon Feb 21, 2005 6:45 am Post subject: |
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now can you make a tutorial on how to import custom textures and stuff like that? |
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Wasted Youth Unstoppable!
Joined: 18 Oct 2003 Location: Illinois, USA
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Posted: Mon Feb 21, 2005 7:43 am Post subject: |
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lockwolf wrote: | thank you! |
Your Welcome.
Agent Spork wrote: | You should try and help out with the editing tutorial on the Doom Wiki. |
I might try.
Agent Spork wrote: | Your tutorials so far are simple, and easy to understand. Good work.
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Thanks
Agent Sportk wrote: | Oh yeah, and I thought I'd just let you know that you don't have to use ZWadconv on your IWAD when mapping for ZDoom with Doom Builder. You can use the normal Doom2.wad just fine. |
I never know that. That is how I have always done it. Well, it is good to know how to do it anyway.
Raider wrote: | Very nice tutorial. |
Thanks
Raider wrote: | If you put it all into one document, I'd like to have a link to it right on zdaemon.org's site. I think it would be great to have it easily accessible for new mappers. |
What kind of document? Would you like a Webpage, PDF, Word, etc.
killingblair wrote: | Nice tutorial man |
Thanks
_KE9_NecroMage wrote: | Keep up the excelent work. |
Thanks and I will try
lockwolf wrote: | now can you make a tutorial on how to import custom textures and stuff like that? |
Sure thing |
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Wasted Youth Unstoppable!
Joined: 18 Oct 2003 Location: Illinois, USA
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