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Danni Dominating!
Joined: 25 Oct 2003
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Posted: Fri Sep 03, 2004 6:19 am Post subject: More 2.0 stuff |
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http://www.animelab.com/dyna.avi
http://www.animelab.com/ctf2.avi
ZdoomGL is comming along nicely and i've added a few more hacks to the particle system in zdaemon 2.0 with more to come.
Once Zdoom 2.0.64 is released I can start to get heavy in the netcode and hopefully have decorate weapons work properly. |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Fri Sep 03, 2004 9:12 am Post subject: |
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New, particles look nice....
But what happened to the BFG effect?
Did it get scrapped, or did you turn the option off? |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Fri Sep 03, 2004 11:36 am Post subject: |
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Most likely turned off, I did push Danni to actually write the particle menu. |
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Unconscious Unstoppable!
Joined: 07 Jul 2004 Location: England.
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Posted: Fri Sep 03, 2004 12:38 pm Post subject: |
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Heh.
Show off. |
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axems_kingdom Unstoppable!
Joined: 05 Jul 2004 Location: In Bed Sleeping
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Posted: Fri Sep 03, 2004 4:29 pm Post subject: |
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Looking Nice! |
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Danni Dominating!
Joined: 25 Oct 2003
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Posted: Sat Sep 04, 2004 2:06 am Post subject: |
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The BFG effect is a little too loud for me, i want to tone it down a little. |
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Handy Mustard Gas Wicked Sick!
Joined: 21 Apr 2004
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Posted: Sat Sep 04, 2004 5:19 am Post subject: |
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are the comp requirements going to be any different for 2.0 compared to what they are now for 1.06? |
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Danni Dominating!
Joined: 25 Oct 2003
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Posted: Sat Sep 04, 2004 6:05 am Post subject: |
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A little higher, but not much. |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat Sep 04, 2004 6:18 pm Post subject: |
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Would it be possible for the flag to always glow, even when carried? That would make it like in Quake 2.
Also, lookin good. |
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Rellik Dominating!
Joined: 23 Nov 2002
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Posted: Sun Sep 05, 2004 5:50 am Post subject: |
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What codec did you use for those? Please use just the standard DivX codec, it does the job great, everyone has it, and it's free unlike that horseshit 3viX. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Sun Sep 05, 2004 8:27 am Post subject: |
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XviD > DivX
I once encoded a 2.0 clip (from uncompressed AVI) into DivX and XviD with the same bitrate (I can't remember what it was, probably 768kbps). The results... well, the DivX clip was full of tears, and the XviD video had no problems whatsoever. |
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Ralphis That blue hedgehog again of all places!
Joined: 13 May 2002 Location: Philadelphia Clan: Unidoom http://www.unidoom.org/
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Posted: Sun Sep 05, 2004 9:56 am Post subject: |
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zdaemon2 would be awesome if it didn't break udm2 and udm3. Freaking opengl renderer |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Sun Sep 05, 2004 10:00 am Post subject: |
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AlexMax wrote: | Would it be possible for the flag to always glow, even when carried? That would make it like in Quake 2.
Also, lookin good. |
Uhm, remember the sewers map?
IF you start hiding there, you can easily spot the flag carrier...
Same goes for all dark spots/maps |
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Shockwav3 The human germ
Joined: 22 Aug 2003
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Posted: Sun Sep 05, 2004 12:26 pm Post subject: |
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Ralphis wrote: | zdaemon2 would be awesome if it didn't break udm2 and udm3. Freaking opengl renderer | i second that. |
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Rellik Dominating!
Joined: 23 Nov 2002
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Posted: Sun Sep 05, 2004 4:32 pm Post subject: |
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Xvid is pretty good that's true, but these clips aren't working for me so I'm assuming that they're not XviD. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Sun Sep 05, 2004 11:16 pm Post subject: |
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Some more:
^ Without a (strong) source of dynamic lighting
^ With =D |
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Handy Mustard Gas Wicked Sick!
Joined: 21 Apr 2004
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Posted: Sun Sep 05, 2004 11:17 pm Post subject: |
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<high pitched girl scream>
I LOVE IT!
</high pitched girl scream> |
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axems_kingdom Unstoppable!
Joined: 05 Jul 2004 Location: In Bed Sleeping
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Posted: Sun Sep 05, 2004 11:18 pm Post subject: |
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Why does the dead imp look like its floating? |
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Handy Mustard Gas Wicked Sick!
Joined: 21 Apr 2004
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Posted: Sun Sep 05, 2004 11:19 pm Post subject: |
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axems_kingdom wrote: | Why does the dead imp look like its floating? |
he's a magic.. floating... uh.. genie Imp!
all hail teh genie imp! |
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axems_kingdom Unstoppable!
Joined: 05 Jul 2004 Location: In Bed Sleeping
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Posted: Sun Sep 05, 2004 11:21 pm Post subject: |
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Handy Mustard Gas wrote: | axems_kingdom wrote: | Why does the dead imp look like its floating? |
he's a magic.. floating... uh.. genie Imp!
all hail teh genie imp! |
All hail mustard gas!
btw deathz0r nice images |
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