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More 2.0 stuff
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Danni
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Joined: 25 Oct 2003

PostPosted: Fri Sep 03, 2004 6:19 am    Post subject: More 2.0 stuff Reply with quote

http://www.animelab.com/dyna.avi
http://www.animelab.com/ctf2.avi

ZdoomGL is comming along nicely and i've added a few more hacks to the particle system in zdaemon 2.0 with more to come.

Once Zdoom 2.0.64 is released I can start to get heavy in the netcode and hopefully have decorate weapons work properly.
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Da_maniaC
Now with new lemon fresh scent!


Joined: 03 Jan 2004
Location: Netherlands Posts: 1337

PostPosted: Fri Sep 03, 2004 9:12 am    Post subject: Reply with quote

New, particles look nice....
But what happened to the BFG effect?
Did it get scrapped, or did you turn the option off?
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deathz0r
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Joined: 18 Apr 2002
Location: I ride with the kangaroos

PostPosted: Fri Sep 03, 2004 11:36 am    Post subject: Reply with quote

Most likely turned off, I did push Danni to actually write the particle menu.
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Unconscious
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Joined: 07 Jul 2004
Location: England.

PostPosted: Fri Sep 03, 2004 12:38 pm    Post subject: Reply with quote

Heh.

Show off. Sad
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axems_kingdom
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Joined: 05 Jul 2004
Location: In Bed Sleeping

PostPosted: Fri Sep 03, 2004 4:29 pm    Post subject: Reply with quote

Looking Nice! SmileRazzSmile
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Danni
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Joined: 25 Oct 2003

PostPosted: Sat Sep 04, 2004 2:06 am    Post subject: Reply with quote

The BFG effect is a little too loud for me, i want to tone it down a little.
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Handy Mustard Gas
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Joined: 21 Apr 2004

PostPosted: Sat Sep 04, 2004 5:19 am    Post subject: Reply with quote

are the comp requirements going to be any different for 2.0 compared to what they are now for 1.06?
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Danni
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Joined: 25 Oct 2003

PostPosted: Sat Sep 04, 2004 6:05 am    Post subject: Reply with quote

A little higher, but not much.
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AlexMax
I've got your flag!


Joined: 19 Nov 2002

PostPosted: Sat Sep 04, 2004 6:18 pm    Post subject: Reply with quote

Would it be possible for the flag to always glow, even when carried? That would make it like in Quake 2.

Also, lookin good. Smile
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Rellik
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Joined: 23 Nov 2002

PostPosted: Sun Sep 05, 2004 5:50 am    Post subject: Reply with quote

What codec did you use for those? Please use just the standard DivX codec, it does the job great, everyone has it, and it's free unlike that horseshit 3viX.
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deathz0r
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Joined: 18 Apr 2002
Location: I ride with the kangaroos

PostPosted: Sun Sep 05, 2004 8:27 am    Post subject: Reply with quote

XviD > DivX

I once encoded a 2.0 clip (from uncompressed AVI) into DivX and XviD with the same bitrate (I can't remember what it was, probably 768kbps). The results... well, the DivX clip was full of tears, and the XviD video had no problems whatsoever.
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Ralphis
That blue hedgehog again of all places!


Joined: 13 May 2002
Location: Philadelphia Clan: Unidoom http://www.unidoom.org/

PostPosted: Sun Sep 05, 2004 9:56 am    Post subject: Reply with quote

zdaemon2 would be awesome if it didn't break udm2 and udm3. Freaking opengl renderer
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Da_maniaC
Now with new lemon fresh scent!


Joined: 03 Jan 2004
Location: Netherlands Posts: 1337

PostPosted: Sun Sep 05, 2004 10:00 am    Post subject: Reply with quote

AlexMax wrote:
Would it be possible for the flag to always glow, even when carried? That would make it like in Quake 2.

Also, lookin good. Smile


Uhm, remember the sewers map?
IF you start hiding there, you can easily spot the flag carrier...
Same goes for all dark spots/maps
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Shockwav3
The human germ


Joined: 22 Aug 2003

PostPosted: Sun Sep 05, 2004 12:26 pm    Post subject: Reply with quote

Ralphis wrote:
zdaemon2 would be awesome if it didn't break udm2 and udm3. Freaking opengl renderer
i second that.
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Rellik
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Joined: 23 Nov 2002

PostPosted: Sun Sep 05, 2004 4:32 pm    Post subject: Reply with quote

Xvid is pretty good that's true, but these clips aren't working for me so I'm assuming that they're not XviD. Smile
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deathz0r
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Joined: 18 Apr 2002
Location: I ride with the kangaroos

PostPosted: Sun Sep 05, 2004 11:16 pm    Post subject: Reply with quote

Some more:


^ Without a (strong) source of dynamic lighting


^ With =D
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Handy Mustard Gas
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Joined: 21 Apr 2004

PostPosted: Sun Sep 05, 2004 11:17 pm    Post subject: Reply with quote

<high pitched girl scream>

I LOVE IT!

</high pitched girl scream>
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axems_kingdom
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Joined: 05 Jul 2004
Location: In Bed Sleeping

PostPosted: Sun Sep 05, 2004 11:18 pm    Post subject: Reply with quote

Why does the dead imp look like its floating?
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Handy Mustard Gas
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Joined: 21 Apr 2004

PostPosted: Sun Sep 05, 2004 11:19 pm    Post subject: Reply with quote

axems_kingdom wrote:
Why does the dead imp look like its floating?


he's a magic.. floating... uh.. genie Imp!

all hail teh genie imp!
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axems_kingdom
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Joined: 05 Jul 2004
Location: In Bed Sleeping

PostPosted: Sun Sep 05, 2004 11:21 pm    Post subject: Reply with quote

Handy Mustard Gas wrote:
axems_kingdom wrote:
Why does the dead imp look like its floating?


he's a magic.. floating... uh.. genie Imp!

all hail teh genie imp!


All hail mustard gas!

btw deathz0r nice images
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