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ANIMDEFS

 
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JacKThERiPPeR
Unstoppable!


Joined: 27 Apr 2004
Location: Under your bed with a SSG behind your ass.

PostPosted: Wed Jun 23, 2004 2:54 pm    Post subject: ANIMDEFS Reply with quote

Can ZDaemon support ANIMDEFS like ZDooM 2?
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Nestea
God like!


Joined: 19 Jan 2004

PostPosted: Wed Jun 23, 2004 3:06 pm    Post subject: Reply with quote

Yes. If you look in ZDaemon CTF MP2, you'll find... * gasp * an ANIMDEFS!
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Twiztid
Who wants a body massage?


Joined: 21 Feb 2003
Location: your closet

PostPosted: Wed Jun 23, 2004 8:48 pm    Post subject: Reply with quote

Nestea wrote:
Yes. If you look in ZDaemon CTF MP2, you'll find... * gasp * an ANIMDEFS!
If you look in alot of wads you'll find it.
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AlexMax
I've got your flag!


Joined: 19 Nov 2002

PostPosted: Wed Jun 23, 2004 10:25 pm    Post subject: Reply with quote

Yes. Just make sure that animdefs is completely and 100% valid, because if it doesn't, it will (instead of being ignored, like in zdoom 2.xx) make the maps crash. All of them.

Sad <-had a bad experience with ANIMDEFS
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Twiztid
Who wants a body massage?


Joined: 21 Feb 2003
Location: your closet

PostPosted: Thu Jun 24, 2004 12:17 pm    Post subject: Reply with quote

I've never had a bad experience with 'ANIMDEFS', it's just so easy to use.
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Mario_Dan
Unstoppable!


Joined: 24 May 2004
Location: Utopia

PostPosted: Fri Jun 25, 2004 4:14 am    Post subject: Reply with quote

Embarassed What is a ANIDEFS?
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Nestea
God like!


Joined: 19 Jan 2004

PostPosted: Fri Jun 25, 2004 5:29 am    Post subject: Reply with quote

A special lump in ZDoom/ZDaemon (and it's called ANIMDEFS) which controls special animation on both walls and floors, such as making water Quake-style (as seen in ZDaemon CTF map pack 2 and pretty much all of TLSD2003/4. You can also make and extend wall animations (ever wanted to make a 15-frame wall? well, here's your chance!)
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