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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat May 15, 2004 5:10 pm Post subject: Bored of CTF? Never fear... |
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...the second map pack is almost complete!
This second map pack features ten maps that are sure to please the numerous rabid CTF fans who love CTF but who have been aching for more.
This map pack, when complete, will be able to be 'tacked on' to the first. You would start a server with -file zdctfmp.wad zdctfmp2.wad, and be able to play through all 20 maps at the same time. Of course, it will be able to be played seporately as well.
Here is a summery of all of the maps that are in it so far. The order of the maps might change, but the content will remain the same.
MAP11 : Tribute
This is not the greatest game of CTF in the world. This is just a tribute. A quake themed map with a tech themed red base and neitherworld themed blue base, this is the defenition of "same layout, different asthetics" map. Just watch out for the lava and slime, it'll kill you, and kill you quick. A great map for larger groups.
MAP12 : SubTerra
An excillent map from Exl, a very awesome cave with a lava lake flowing through it. Hidden within the cave are two bases, each home to the flag, your (and the other teams) prized posession. Also good for medium sized groups.
MAP13: Twice as Simple
A nice map from the mind of Nestea. Bearing a passing resemblence to "Dead Simple", but retextured and redesigned for maximum amounts of fun. It's a very scaleable map, fun with 3on3 or 6on6.
MAP14: Sanguinary Longshot
An excillent map from the editor of EarthQuake. Did you like "The Inmost Dens"? Well, try this CTF monster on for size. A very large map, and you might have to use your automap at times, but very accomidating of larger groups of people.
MAP15: Sewers Smell Bad
Another map from the twisted mind of Nestea. It should really be called "Too close for comfort" because flag grabs are often, and the carnage is nonstop. A very fun, very fast paced map, with excillent music to boot.
MAP16: Return to Phobos
Another knockout map from Exl, this time it's a very well done retro-styled CTF map in the Phobos theme. There are lots of secrets of the map to discover, some of them more helpful than others. Just please god please don't jump out of the window in the center room...
MAP17: Burn it with fire
A massive set of old ruins stuck in the middle of a lava field? Sounds like the perfect place to play Capture the Flag to me. The old version of Outter Limits that was canned at the last minute returns with a vengence! Once you know the map layout, it's quite easy to get from one place to another. Just don't jump in the lava, it's not a fun experience.
WARNING: NEWER VERSIONS OF ZDOOM BREAK THIS MAP, IT WORKS FINE IN ZDAEMON
MAP18: The Old Castle
You might call this a sequel to Fortress Collision. In any case, the newest map out of Nestea's head is the fastest paced map out of the entire map pack, and is perfect for 2on2.
MAP19: UAC Headquarters
An awesome collaberation by SirTimberWolf and EarthQuake, with impressive architecture and three ways go get to and from each base. This map is also very big, and can handle large numbers of players in stride.
MAP20: ????????
Well, just one more map, then I have some texture screwups to fix, and then CTF Map Pack 2 will be ready for business. |
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Exl I hate penis like vegetables.
Joined: 13 Feb 2004 Location: North of the fries, east of the wieners, west of the tea
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Posted: Sat May 15, 2004 6:16 pm Post subject: |
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Need one more map? I got one more around if you want to. |
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Nestea God like!
Joined: 19 Jan 2004
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Posted: Sat May 15, 2004 6:26 pm Post subject: |
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Did you try my idea of using all the first map pack textures not used in the second pack? Since Fortress Collision works after you put in The Old Castle. |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat May 15, 2004 7:00 pm Post subject: |
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^^^^^
That's what I was meaning by "fixing textures"
AlexMax wrote: | This map pack, when complete, will be able to be 'tacked on' to the first. You would start a server with -file zdctfmp.wad zdctfmp2.wad, and be able to play through all 20 maps at the same time. Of course, it will be able to be played seporately as well. |
Exl wrote: | Need one more map? I got one more around if you want to. |
Let's see it, bro! |
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Nestea God like!
Joined: 19 Jan 2004
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Posted: Sat May 15, 2004 7:35 pm Post subject: |
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Heheh. Well, I guess I was ignorant on that one.
You still need to fix some problems with my maps (as my maps are the only ones that have problems, hehe )
I also modified the latest version of This Old Castle (from 7CTFULTA) that fixes a few bugs. The switches that I added are IMPORTANT. This prevents the rooms that they open from being an extremely cheap hiding place (because players spawn in there and before the switches there was no other way in except if you get in while the player opens the door from the inside).
http://www.psychodrone.com/Tyler/nesctf09.wad (no need for editing, I based this edit off the 7ctfulta version) |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat May 15, 2004 8:09 pm Post subject: |
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Nestea wrote: | Heheh. Well, I guess I was ignorant on that one.
You still need to fix some problems with my maps (as my maps are the only ones that have problems, hehe )
I also modified the latest version of This Old Castle (from 7CTFULTA) that fixes a few bugs. The switches that I added are IMPORTANT. This prevents the rooms that they open from being an extremely cheap hiding place (because players spawn in there and before the switches there was no other way in except if you get in while the player opens the door from the inside).
http://www.psychodrone.com/Tyler/nesctf09.wad (no need for editing, I based this edit off the 7ctfulta version) |
How in the fuck are you supposed to get the plasma rifles? |
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Nestea God like!
Joined: 19 Jan 2004
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Posted: Sat May 15, 2004 8:42 pm Post subject: |
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The sign in front of it is actually a secret switch. |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat May 15, 2004 8:47 pm Post subject: |
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Nestea wrote: | The sign in front of it is actually a secret switch. |
Thanks. |
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Sun May 16, 2004 7:45 am Post subject: |
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Nestea wrote: | The sign in front of it is actually a secret switch. | You should have sent him a pm so others could figure it out themselves. |
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Jtoxification Posting Spree!
Joined: 30 Apr 2004 Location: A Desert
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Posted: Sun May 16, 2004 9:20 am Post subject: |
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Do any of these new maps sport the railgun ? |
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Nestea God like!
Joined: 19 Jan 2004
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Posted: Sun May 16, 2004 9:37 am Post subject: |
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Twiztid wrote: | Nestea wrote: | The sign in front of it is actually a secret switch. | You should have sent him a pm so others could figure it out themselves. |
It's better to tell than to hear people say "OMFG PLSMA GUN HOW U GET TAT U CHET H4X0R I'M TELIN RAIDER!!!11111" |
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Exl I hate penis like vegetables.
Joined: 13 Feb 2004 Location: North of the fries, east of the wieners, west of the tea
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sun May 16, 2004 3:54 pm Post subject: |
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"Good.....good......"
Yeah, it's not nearly look big enough. Try taking what you have and doubleing the size and length of every walkway. (The outside part only, the part where you get the soul sphere is neat and doesnt need to be changed) Neat layout though. |
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masterdan with the master plan!
Joined: 28 Nov 2003 Location: Phoenix, AZ
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Posted: Sun May 16, 2004 11:45 pm Post subject: |
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I think it is awesome that we have CTF, but there is one reason I don't play that often, and i'm not even sure there are too many others with the same idea as me, but I think that most of the CTF wads are WAY too large! It's annoying! I don't think I've played you new maps, but hopefully they fixed the problem I have with CTF... Thank-you for making more wads, man... |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Mon May 17, 2004 1:27 am Post subject: |
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Well, we don't really have that many of the old size. They're either a little bigger, a lot bigger, or a little smaller. You'll feel right at home, no matter what style of CTF map you like. |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sun May 23, 2004 3:42 am Post subject: |
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Sorry guys, but with ZDeamon crashing out on me every 10 seconds, it prevents me from working on the map pack. I beleive it's a bug with the zdoom 1.23 codebase.
Therefore, the CTF map pack's release is being delayed. Have no fear, however, because the issue is being resolved. ZDoom 2.xx code is being merged into zdaemon as we speak by Hellmaster, and he's VERY close to being complete. And if this code makes it into zdaemon 1.07, all will be fixed.
EDIT:
As soon as ZDaemon 1.07 comes out, final playtesting can begin. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Sun May 23, 2004 5:05 am Post subject: |
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The level in that screenshot looks really gay, I hope that's not gonna be in there.
[/sarcasm] |
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Red Frog USMC
Joined: 12 Feb 2004 Location: Gondwanaland
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Posted: Sun May 23, 2004 5:37 am Post subject: |
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What a perfect example of sarcasm! [/sarcasm]
The screenshot looks awesome, seriously. |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sun May 23, 2004 5:39 am Post subject: |
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Earthquake is allowed to make fun of a level he contributed to. Also, you may see some 'artifacts' in certain places (look at the ceiling of that screenshot). That's because of my graphics card/drivers.
EDIT: Kinda funny how corperal cliff seemed to ignore this post . Also, my graphic glitches problem was because I am a dumbass because I never installed my motherboard drivers.
Last edited by AlexMax on Sun May 23, 2004 4:04 pm; edited 1 time in total |
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Corporal Cliff I really can't think of a good title
Joined: 13 Mar 2004 Location: a house
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Posted: Sun May 23, 2004 5:41 am Post subject: |
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Well then, if he's gonna make fun of it. Why did he bother to contribute to it if he thought it was going to be so crap? |
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