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Weapon switch happening after PROP_TOTALLYFROZEN is unset.

 
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sat Oct 23, 2021 1:28 pm    Post subject: Weapon switch happening after PROP_TOTALLYFROZEN is unset. Reply with quote

Reported by JCD through Discord.

Quote:
Reporting some inconsistencies.
Not sure if this was intended, but in zdaemon you can actually switch weapons during PROP_TOTALLYFROZEN in SetPlayerProperty function.
You can't in zdoom 2.8.1.

test wad : load the wad map01, spawn, switch to the fist, then "puke 2" in console, you'll automatically switch to the fist...


Get the wad HERE

* Determine whether this behavior is correct or not.
Checked with ZDoom and no switch happens there after switching PROP_TOTALLYFROZEN off.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Oct 29, 2021 8:45 pm    Post subject: Reply with quote

More demo wads:
SetPlayerProperty_TOTALLYFROZEN_demo.wad
SetPlayerProperty_TOTALLYFROZEN_demoH.wad (Heretic with artifacts)

Moved to confirmed.
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Dec 27, 2021 10:39 am    Post subject: Reply with quote

Fixed for 1.10.20
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