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ZDS #715 - Impromptu DM

 
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu May 13, 2021 7:55 pm    Post subject: ZDS #715 - Impromptu DM Reply with quote



Hello ZDaemon Sessions Deathmatch People,
This weekend it's time to play Impromptu DM.
But we play it with a small change:
Instead of the normal BFG9000 we use Doom's Pre-Beta BFG.
And don't forget: you can't win without a skin!



Settings:
Game Mode: FFA
IWAD: doom2.wad (or freedoom)
PWADs: impromptu1 bfg_to_oldbfga1 zds_addon_131 zvox8 zdsskinsv14_zds715
Wad url: http://82.165.69.26/wads
Maps: 01-13
DMFLAGS: 134239428 / 1073872896 / 0
Players: 16 + 16 spect slot
Fraglimit: 40
Timelimit: 6
Skill: 4 //Nightmare!



Date: May 15th, 2021
Euro: 19:30 BST (2:30 PM EDT)
USA: 01:00 BST (8:00 PM EDT)
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sun May 16, 2021 1:29 pm    Post subject: Reply with quote

The old BFG's a lot of fun. Like how you can strafe and angle whilst firing it Very Happy
I was excited to see that and the other Doom alpha/beta functionality added in the latest version but do hope they get documented a bit better someplace.

Eg. I had no idea what the projectile sprite names for the BFG were called until I looked at your mod, or how many states they have. Just a slight addition to the changelog would clear this up Smile
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Mon May 17, 2021 9:10 am    Post subject: Reply with quote

Haha yes, the old BFG is insane.
The session answered all questions as to why it was replaced though Laughing

You're right. I'll ask Domains if he's willing to set up a page on the website for the MBF/Beta specific items Razz.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Mon May 17, 2021 10:38 am    Post subject: Reply with quote

https://www.zdaemon.org/index.php?CMD=info&NAME=deh_actors_doom

https://www.zdaemon.org/index.php?CMD=info&NAME=deh_cptr_weapon
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue May 18, 2021 5:15 pm    Post subject: Reply with quote

That's cool.

Didn't realise the Sceptre and Bible had map thing numbers already given - although the things themselves are of limited use unless they are softcoded to spawn/respawn.
Still a nice addition. Thanks! Smile
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GreenchiL
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Joined: 19 Aug 2011
Location: #FS #Ducks YouTube: Rosh Fragger

PostPosted: Thu May 20, 2021 1:21 pm    Post subject: Reply with quote

https://www.youtube.com/watch?v=6YqxfLgdZrI
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Azuris
has entered the game!


Joined: 15 May 2021

PostPosted: Sat May 22, 2021 9:39 pm    Post subject: Reply with quote

Was pretty cool with the old splatter BFG Very Happy
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AF-Domains.net
Dark Messenger of IRC


Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Sun May 23, 2021 2:09 am    Post subject: Reply with quote

Cybershark, with both items they should indeed be able to spawn/respawn from what can be seen here.

Since they're a descendant of the Inventory class, they're within the scope of the spawn/respawn logic. (As well as standard pick up capability)
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sun May 23, 2021 9:00 pm    Post subject: Reply with quote

'sup Domainz? Smile

You're quite right, but that's not what I was saying. They do work perfectly well as score items (with or without respawn).

But if you add a scripted action to the items (triggered when they are picked up) then that action is never carried over to the respawned version of the item. Unsure if that's actually desired behaviour or not? I can't really see any reason why it would be... but it's no biggie to softcode a spawn & respawn anyway.
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AF-Domains.net
Dark Messenger of IRC


Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Sun May 23, 2021 10:39 pm    Post subject: Reply with quote

Ah, understood.

Could perhaps be down to a given attribute not carrying over; would ultimately need a test case to perform further tracing.

To clarify, are you speaking of if a special is attached?

If so; internally it is zeroed after that first occurrence.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Mon May 24, 2021 6:24 pm    Post subject: Reply with quote

Yes, that's exactly the case that I was referring to Smile

Was that ever intended behaviour? Might be worth addressing, as I can't see that having the special properties carry over would break compatibility with any existing WADs. But then I may be wrong, and I guess it can't be that big an issue if nobody flagged it up before. Just, for God's sake, please don't add another DM/compatflag to accommodate it! Laughing
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