View previous topic :: View next topic |
Author |
Message |
Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
|
Posted: Sat Dec 01, 2018 5:37 pm Post subject: Double Ammo DMFlag |
|
|
Hello !
So a quick one that could be beneficial, and I guess not too hard to implement: Enable 2 x Ammo value similar to "Nightmare!" and "I'm Too Young To Die"; Getting a 4 Shells Pickup would result in getting 8, and so forth. Should Nightmare/I'm Too Young to Die be impacted is left to discuss, but I'm positive they should stay as is and basic x2 instead of x4.
Could turn out useful in cases like TNS with 20+ players and ridiculously low ammo pickups.
Speak up people! |
|
Back to top |
|
|
Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
|
Posted: Sat Dec 01, 2018 6:07 pm Post subject: |
|
|
well that is a good thought. Regarding the Sessions on "low ammo" maps.. |
|
Back to top |
|
|
EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
|
Posted: Sat Dec 29, 2018 2:03 am Post subject: |
|
|
It's unnecessary. You could simply load a DeHackEd patch that doubles the amount of ammo that items give. |
|
Back to top |
|
|
GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
|
Posted: Sat Dec 29, 2018 11:36 am Post subject: |
|
|
EarthQuake wrote: | It's unnecessary. You could simply load a DeHackEd patch that doubles the amount of ammo that items give. |
But what if double ammo is only needed for a particular rotation? Changing DMFlags is quicker than adding/removing an extra patch wad from the server, just saying. |
|
Back to top |
|
|
Aeyesx Dominating!
Joined: 13 Oct 2012
|
Posted: Mon Dec 31, 2018 1:03 pm Post subject: |
|
|
I doubt it would improve the gameplay anyway |
|
Back to top |
|
|
Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
|
Posted: Mon Dec 31, 2018 5:33 pm Post subject: |
|
|
It sure would in multiplayer sessions with many players. but then on the maps with little ammo. It could be a help |
|
Back to top |
|
|
Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
|
Posted: Tue Jan 01, 2019 11:11 am Post subject: |
|
|
EarthQuake wrote: | It's unnecessary. You could simply load a DeHackEd patch that doubles the amount of ammo that items give. |
And what if a particular map has a lower ammo pool available?
Aeyesx wrote: | I doubt it would improve the gameplay anyway |
Yet another quality input from Medis, thank you!
I am aware it has alreay been discussed and rejected, but we're mostly speaking about Survival here, not competitive modes.
Having doubled ammo and standard respawn times will flow the game differently compared to simply lowering the item respawn time (which would cause a problem for healing items).
Last edited by Oxyde on Sat Dec 07, 2019 12:38 am; edited 1 time in total |
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Wed Jan 02, 2019 6:18 pm Post subject: |
|
|
Something more general was done and you'll see it in the next release. Here is the changelog entry:
Code: | Added an "sv_ammomultiplier" CVAR that modifies the amount of
ammo given on pickups. It's a scale factor expressed in percentage
terms: defaults to 100 (%) and can range from 0 up to 500 (%).
Applies to coop and survival ONLY: ignored in other modes. |
|
|
Back to top |
|
|
Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
|
Posted: Wed Jan 02, 2019 10:14 pm Post subject: |
|
|
This is more flexible than I could ever expect!
Merci beaucoup |
|
Back to top |
|
|
GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
|
Posted: Wed Jan 02, 2019 10:55 pm Post subject: |
|
|
Kilgore saves the day! I hope he returns to #ZDplayers someday... |
|
Back to top |
|
|
Flambeau Malibeau
Joined: 15 Jun 2017 Location: The Netherlands
|
Posted: Wed Jan 02, 2019 11:03 pm Post subject: |
|
|
thanks for implementing another request.
seems like things are at full speed also this year (y) |
|
Back to top |
|
|
|