ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[Netcode] PolyObject desync

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Fixed Bugs
View previous topic :: View next topic  
Author Message
Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Tue Feb 20, 2018 2:46 pm    Post subject: [Netcode] PolyObject desync Reply with quote

Hello,

There is a polyobject desync in multiplayer game.
When you rotate cuboic sector, it randomly shows incorrect positions even tho hitboxes work correctly.

test wad:
https://drive.google.com/file/d/1yHNEsXqufcJ0gfbyO97N7OlhOZ43jEEG/view?usp=sharing
Back to top
View user's profile Send private message Send e-mail
Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Feb 26, 2018 8:13 pm    Post subject: Reply with quote

In next version:
Polyobject Override, GetPolyobjX, GetPolyobjY will work.
Improved how the server "nudges" the end position of Polyobjects.

Demo wad with lots of switches: polytest4.wad
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Fixed Bugs All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group