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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sun Feb 04, 2018 9:19 pm Post subject: iddqd1.wad map12 freezes the client |
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iddqd1.wad map12 freezes the client (even in SP)
Maybe it's something with the big map size of the water area. Rebuilding nodes or converting to Hexen format and rebuilding nodes does not help.
Making the the water area smaller helps. |
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Zedek has entered the game!
Joined: 10 Mar 2013 Location: Tijuana, México
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Posted: Sun Feb 04, 2018 11:49 pm Post subject: |
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seems to happen every time the view passes over this points
https://image.ibb.co/kNw28x/Capture_iddqd.png
Update: actually i just moved the 4 vertex involved just a square away in the grid and the problem is gone. |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Mon Feb 05, 2018 12:36 am Post subject: |
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I found the problem is caused by the presence or placement of particular *vertices to the map's west/north-west. I don't know why. What I do know is that when either of these vertices are replaced or deleted, the problem is gone and ZDaemon does not freeze.
Short recording of desktop in link below shows me do the following:
1. Open the map in an editor;
2. Play it using ZDaemon to show the problem that freezes the client;
3. Replace one of the vertexes I found that cause the freeze;
4. Play it again with no issue.
5. Undo all edits and play it again (freeze returns).
6. Delete that vertex instead of replacing it.
7. Play it again with no issue.
https://youtu.be/f8Yj-3cmqzI
* See Zedek's post - I thought it was just the one vertex causing this. I shifted the other vertex/vertices he mentioned and that also put an end to the freezes. I didn't change the vertices circled bottom-right in his picture though. Maybe it's a combination of area size / line angles / vanilla sky trick that trigger this. The problem is also resolved by deleting the outer sector that causes the sky trick. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Mar 31, 2018 5:26 pm Post subject: |
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Fixed for 1.10.02. |
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