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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Fri Oct 21, 2016 11:51 pm Post subject: Particle Fountains cause rogue particles to appear nearby |
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In maps where particle fountains feature in maps, there seems to be a visual glitch where particles will appear in certain areas close to the fountain source, around the corner and down a hallway away from it for example.
I've noticed this when going through CTF maps from various wads lately. It's reproducable in ZDaemon; it's not producable in the latest ZDoom build (2.8.1)
Video: https://www.youtube.com/watch?v=EFJfYrhpwJ4
Source WAD/MAP: flospctf_new.wad map04
This doesn't happen in every map containing fountains. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Jun 01, 2017 11:25 am Post subject: |
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This issue is one of few bugs introduced by uncapped render.
This issue does not occur at 35 fps cap limit. |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Fri Jun 02, 2017 2:04 pm Post subject: |
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Nice find. I noticed it more and more in FFA with people using RL. (Reset my cfg so trails were back on). Explains why it appears to be new. I would have never thought to try capped fps again, tsk.
Last edited by Evolution on Sun Oct 29, 2017 12:49 pm; edited 1 time in total |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sat Jun 03, 2017 10:03 am Post subject: |
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Its a known common thing, among other bugs introduced by Widescreen and uncapped which Venom didnt finished quiet yet. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Sun Jan 28, 2018 7:29 pm Post subject: |
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Moving this one to rejected in favour of the other topic. This is to avoid a duplicate case. |
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