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Particle Fountains cause rogue particles to appear nearby

 
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Evolution
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Joined: 06 Sep 2005

PostPosted: Fri Oct 21, 2016 11:51 pm    Post subject: Particle Fountains cause rogue particles to appear nearby Reply with quote

In maps where particle fountains feature in maps, there seems to be a visual glitch where particles will appear in certain areas close to the fountain source, around the corner and down a hallway away from it for example.

I've noticed this when going through CTF maps from various wads lately. It's reproducable in ZDaemon; it's not producable in the latest ZDoom build (2.8.1)

Video: https://www.youtube.com/watch?v=EFJfYrhpwJ4

Source WAD/MAP: flospctf_new.wad map04



This doesn't happen in every map containing fountains.
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Aeyesx
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Joined: 13 Oct 2012
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PostPosted: Thu Jun 01, 2017 11:25 am    Post subject: Reply with quote

This issue is one of few bugs introduced by uncapped render.
This issue does not occur at 35 fps cap limit.
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Evolution
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PostPosted: Fri Jun 02, 2017 2:04 pm    Post subject: Reply with quote

Nice find. I noticed it more and more in FFA with people using RL. (Reset my cfg so trails were back on). Explains why it appears to be new. I would have never thought to try capped fps again, tsk.

Last edited by Evolution on Sun Oct 29, 2017 12:49 pm; edited 1 time in total
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Aeyesx
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PostPosted: Sat Jun 03, 2017 10:03 am    Post subject: Reply with quote

Its a known common thing, among other bugs introduced by Widescreen and uncapped which Venom didnt finished quiet yet.
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Krawa
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PostPosted: Sat Jan 27, 2018 5:49 pm    Post subject: Reply with quote

Same report as [1.10] particle fountain uncapped fps
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Joined: 01 Jun 2002
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PostPosted: Sun Jan 28, 2018 7:29 pm    Post subject: Reply with quote

Moving this one to rejected in favour of the other topic. This is to avoid a duplicate case.
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