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FMM #182 - 1994 Tune-up Community Project [Part II]

 
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sun Nov 29, 2015 10:24 pm    Post subject: FMM #182 - 1994 Tune-up Community Project [Part II] Reply with quote



This week on Friday’s Monster Mash, we will be playing the second part of “1994 Tune-up Community Project”. This wad was created by Snarboo and was released on the 20th of August 2011.

DESCRIPTION 1994 Tune-up Community Project

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.


Friday’s Monster Mash ran this wad on the 24th of May 2013. You can find the forum thread about that session here.

Friday’s Monster Mash ran the second part of this wad on the 3rd of October 2014. You can find the forum thread about that session here.

SETTINGS

Game Mode: Cooperative
IWAD: Doom2: Hell On Earth
PWADs: 1994 Tune-up Community Project

Maps: 16 (MAP16-MAP30, MAP32)
DMFLAGS:: 202457188 / 82360699 / 0
Skill: 3 – Ultra Violence
Timelimit: None
Killlimit: None
Players: 50/50
Voting: Kick + Map (if a map bugs out, Map Voting will save the day!)

Session times

On friday, the 4th of December 2015:

The European session starts at 21:00 GMT+1
The US session starts at 01:00 BST / 20:00 EDT (that's 00:00 GMT)
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