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ExtDeh new smarter weapon states

 
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Wed Oct 21, 2015 7:15 am    Post subject: ExtDeh new smarter weapon states Reply with quote

Hai,
This is not really reguest but rather a note.

Idea is to have decorate-like extended dehacked states to handle heretic and hexen states and possibly newer ones.
Right now we have a these from dehacked itself :

Weapon 0 (Fist)
Bobbing frame = 102 (Aka WeaponReady state)
Shooting frame = 103 (A Flash! state)
Deselect frame = 101
Select frame = 100
Firing frame = 104


And we are lack of those :

Hold frame = #
(Used by many heretic/hexen weapons, can't be set/defined unless dehsupp frame re-direct used still very very hacky)

Now, there's idea to add alternate attack.
For this we need to add those equialents

AltFiring frame = #
AltHold frame = #
AltShooting frame = #

If someone would like to see native zdoom reload featue (instead of CPW_JumpIfArgs workaround) we need this:

Reload frame = #

! With this codepointers
A_CheckForReload
A_ResetReloadCounter

So yea, NOT a reguest but rather for easy orientation or discussion
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Wed Oct 21, 2015 8:30 am    Post subject: Reply with quote

Sounds okay, just don't forget that a secondary attack control option has to be added to controls menu as well (eg. altfire is called when you press mouse2).
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