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Doomkid's Duelzones 2 (BETA)

 
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DoomKid
Unstoppable!


Joined: 09 May 2008
Location: Aussie Land

PostPosted: Wed Nov 04, 2015 9:29 am    Post subject: Doomkid's Duelzones 2 (BETA) Reply with quote

Hey everyone, I've been working on some more 2-4 player DM turf and could use a little bit of feedback!

Download: http://www.mediafire.com/download/rz2zq1c5ifs1bv5/shoes10.zip (10 maps)

The maps are 100% vanilla compatible. The themes vary from techbases, to brick-dungeons, to abstract "E2"-like maps.

Currently they are laid out for OS flags (item respawn and jumping OFF) however they should still be fairly balanced if you choose to turn item respawn/jumping on. Changes the flow and focus of the maps greatly, though.

Screenshots:






(No, don't worry, I am still working on Dwango21, I've just been very slow..!) Embarassed


Please let me know what you think, any critiques are happily welcomed.
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capodecima
Unstoppable!


Joined: 05 Jun 2008
Location: Czech Republic

PostPosted: Thu Nov 05, 2015 12:45 am    Post subject: Reply with quote

I made server on LAN only, i dont dueled on this. But i know layout, and all weapons, getting items, weapons and shit (i really like some hiden weapons or items and getting them from button, some are cool and creative) and ofc i know respawns too. Firstly this is deff not for NS. There is way too much items and buttons its really OS based like fuck. Good player will easy dominate here on NS, its really not for NS. Anyway here are some may thoughts on maps.

01 - lower wall, make entry to base http://i.imgur.com/ay6hGIK.png overall this is good one i like the barells up you shoot them to get bfg, made me laugh Smile
02 - RL on slope should just stay down when you activate the button, maybe less ammo to bfg, the stairs with soulshpere, backpack and armor way too op
03 - ok
04 - i should delete both plasmas bcz bfg is too easy take and plasma too i should let bfg here though, should let doors stay open, at least 10 rockets boxes, wtf man xD deff needs less ammos there but its decent map
05 nice map
06 i have no idea what say about this one, its not just my cup of tea Sad
07 seems be easy map, just shoot map with some corners and bfg, seems like this map dont really fit to pack, and there is plenty of maps like this
08 same shit as 07, maybe you was a bit losing ideas wasnt you? Smile there are for sure ppl which will like these 2 maps but they are just same like hundreds maps before
09 wow this is really interesting map for me (one ssg in duels lover here:) )
i cant say more, this map is best in pack for me i dont found exit there tho? Very Happy
10 ok

Overall its not bad respawns seems be ok, some maps how i told ya above are just low level and dont fit to pack, some needs less ammo especially to bfg, i pointed some above but there is i think more maps like this.
Its just same small thoughts on the maps, i hope they will at least a bit helpfull. Wink
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DoomKid
Unstoppable!


Joined: 09 May 2008
Location: Aussie Land

PostPosted: Thu Nov 05, 2015 1:46 pm    Post subject: Reply with quote

Really helpful Capo, thanks man. I agree with all your criticisms and will take them on board, I think they will improve the maps. I think I will remove the circle maps completely or use them for another project.

Cheers man! Cool
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