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RaVeN-05 Posting Spree!
Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Posted: Thu Mar 05, 2015 4:05 pm Post subject: I am trying compile zdaemon 1.06 |
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I got error i can't resolve it:
1>LINK : fatal error LNK1181: cannot open input file '.\Release\/.obj'
See log: http://raven-05.narod.ru/zdaemon/zdoom.log |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sat Mar 07, 2015 2:37 pm Post subject: |
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Hello Raven,
We talked on IRC, you need to use VS6~
It's good to see new people interested in source modding.
Would be great if u were interested in making something new! |
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Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Sun Mar 08, 2015 11:02 am Post subject: |
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Aeyesx wrote: | Would be great if u were interested in making something new! |
Trying to optimize the renderer maybe? |
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RaVeN-05 Posting Spree!
Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Posted: Sun Mar 08, 2015 11:31 am Post subject: |
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Yes, and i am successful to build it, the renderer at 1.06 is work faster than new, but it uncompatible with windows Vista/7/8 it works but have palette mismatch (weird colors).
It can produce much more fps than zdaemon 1.10b03
I am replaced #DEFINE TICKRATE 35 to #DEFINE TICKRATE 35/2 it makes game works 2x faster.
The fact is:
Tested two versions at one scene
zdaemon 1.10b03 -> 47 fps (screenblocks 11, resolution 1680x1050, uncapped fps)
zdaemon 1.06 -> 64 fps (screenblocks 11, resolution 1680x1050, capped at 70 fps) |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Mar 08, 2015 11:45 am Post subject: |
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That is quite nice, yet support for win Vista/7/8 was added later (switching directdraw or stuff i am unsure) and tuh tutti-frutti effect was always there from zdoom... it got fixed by time, yet
I doubt that switching one line makes the game uncapped and even faster ? D:
Nu side-effects ?
Could you share the binary? I am quite interested
Are you interested in making something else ? Like... a feature perhaps? |
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RaVeN-05 Posting Spree!
Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Mar 08, 2015 1:23 pm Post subject: |
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Well,
U speeded up ticker by 2x, but how that will help ? It speeds up everything in the game, and the server will kick you for speedhack... I believe you need to dig in render part which is written in assembler... You could try make 32 bit render (truecolor lightning....) hmm hmmm hmm nice anyway
ps: if u made any more changes specifficaly for 1680x1050 i could not set that resolution as my monitor does not support such resolution... :/
Last edited by Aeyesx on Sun Mar 08, 2015 1:29 pm; edited 1 time in total |
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RaVeN-05 Posting Spree!
Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Posted: Sun Mar 08, 2015 1:27 pm Post subject: |
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Its just quick test of rendering capabilities, the old renderer is faster than new. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Mar 08, 2015 1:31 pm Post subject: |
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Well... a lot of stuff hapened to the render... Widescreen, SSAO, unsure what everything.
But you should talk to Venom <- He should be the main developer about rendering >) He knows much better i hope.... |
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