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Ch0wW Dominating!
Joined: 05 Feb 2013 Location: France
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Posted: Mon Apr 28, 2014 12:32 am Post subject: Teammates > Foes with autoaim |
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Severity: High
Description: When playing Team-Based games (CTF/TDM), your mates are aimed by the autoaim (and worse, the game considers that your friends are more important than your foes when shooting!)
This happens with and without teamdamage, but I don't think it happens on coop.
Also, it was tested with and without mlook.
Tested on zdmegactf MAP29 (Toxin Refineries).
Solution: Make an additionnal check on your teammates in the autoaim function, to make sure the game doesn't shoot at your friends. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Mon Apr 28, 2014 7:37 am Post subject: Re: Teammates > Foes with autoaim |
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Ch0wW wrote: | This happens with and without teamdamage, but I don't think it happens on coop. |
It sure does. It happens everywhere: across all gamemodes and all kinds of settings (unless your own autoaim is disabled I guess but I haven't really tried that). I don't see how this is "high severity"; I thought it's simply a part of the game at this point. |
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[BK>Bulb On a Rampage!
Joined: 15 May 2007 Location: CZ
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Posted: Mon Apr 28, 2014 8:14 am Post subject: |
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69. Introduced a new server CVAR called "sv_teamautoaim"; when it's non-zero, teammates are excluded from autoaim calculations. Defaults to zero (ie., the game behaves as it always did).
Source: http://zdaemon.org/?CMD=info&NAME=hist-108-109 |
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