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PlaySound.

 
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Wed Feb 26, 2014 1:53 pm    Post subject: PlaySound. Reply with quote

Hello ZDaemon fanatics,

I remember there being a thread about this before, but where did it go?

Anyway,
A few days ago i was working on Jumpo's; 'Qmp',
He asked me if i could animate some of the Quake 2 weapons he ripped. I agreed and went ahead, After finishing it Jumpo asked if i was able to add weapon sounds to it. Like the Grenade Launcher's reloading sound,
since we all know that adding PlaySound (A_PlaySound) to a weapon crashes the engine, i've tried to use some tricky ways using other Heretic weapon's sounds but that didn't work out either.

Some of you might know of: A_PlayWeaponSound that is used on some other source ports. Now my question is; would this be possible adding to ZDaemon? or is there a reason behind it why it still didn't happen and the other thread is gone? If so, Don't bother spending time on it there's much more important stuff to do! Wink

Greetings,
Michael.


Last edited by UberGewei on Wed Feb 26, 2014 11:00 pm; edited 3 times in total
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Aeyesx
Spamming!


Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Wed Feb 26, 2014 1:58 pm    Post subject: Reply with quote

Aww wante'd to reguest it too >D
So yeah :
Hello! I would like to reguest this feature too we all need so much! We all have plenty of weapons but we can't add sounds for them so far~


Last edited by Aeyesx on Tue Mar 04, 2014 1:30 pm; edited 1 time in total
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Wed Feb 26, 2014 8:29 pm    Post subject: Reply with quote

Aeyesx wrote:
Duplicate! Atleast was first Very Happy (topic removed let's use you're then)


I'm not sure what you mean by "Duplicate" cause my post is fairly different from yours. Laughing
Besides, it's not about who's first or last, now is it?
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Tue Aug 26, 2014 3:43 pm    Post subject: Reply with quote

Done; you'll see it on the next release (110b03)
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Thu Aug 28, 2014 11:01 am    Post subject: Reply with quote

Awesome job Kilgore, thanks a bunch! can't wait for next release Cool.
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