Posted: Sat Feb 22, 2014 1:03 am Post subject: Picking up weapon + firing right after can cause blank shots
This was on ZD 1.10beta
I was playing with Bless on a map in a wad called Jacobs Ladder.
We both had this happen to us at the same time, we walked over a BFG while we had the SSG out, and both of our shots on one another ended up being blank. It only seems to happen when you walk over a weapon and try firing after pickup.
Game Style: NS
I didn't find any settings that could have affected this serverside.
On my client, I use PWO and my SSG is set to slot 1. I do notice that even with PWO being active, sometimes it seems to always want to make me change weapons on pickup. This might possibly factor into the problem.
I can try to reproduce it and see if I can get more info.
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
Posted: Sun Mar 03, 2019 5:07 pm Post subject:
My belief to this bug was inconsistency in the emulation of safety shot mechanism for weapons such as the Rocket Launcher and the BFG9000.
The idea of this mechanism is to make it impossible for the player to fire right away upon switching to either of these guns in order to prevent blasting away yourself upon picking the RL, or waste 40 cells upon using the BFG.
I have just conducted a test on ZDaemon 1.10.07 on a local server and couldn't reproduce it. Tested in the following order:
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum