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Sitrep color is dependant of crosshairhealth

 
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Ch0wW
Dominating!


Joined: 05 Feb 2013
Location: France

PostPosted: Mon Jan 27, 2014 12:51 am    Post subject: Sitrep color is dependant of crosshairhealth Reply with quote

There is a problem about sitrep and the crosshairhealth cvar.

If it is enabled (default behaviour), players have health-colored names depending of their health, like on your crosshair. However, if crosshairhealth is off, they'll stay green, no matter their health.

It'd be interesting to add a cvar like "sitrep_colorhealth" to enable this behaviour or not.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Wed Feb 12, 2014 4:32 am    Post subject: Reply with quote

This is intentional: definitely not a bug. The reason is that you may want to disable the color coding via that CVAR. If you don't like it, I can disable that behavior completely and make colors always work for sitrep; I prefer that instead of adding gratuitous options all the time.
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Oxyde
Dominating!


Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Thu Feb 13, 2014 12:17 am    Post subject: Reply with quote

Kilgore wrote:
This is intentional: definitely not a bug. The reason is that you may want to disable the color coding via that CVAR. If you don't like it, I can disable that behavior completely and make colors always work for sitrep; I prefer that instead of adding gratuitous options all the time.

This is personnally what I would go with, I see no reason to have no color coding on the sitrep display. Smile
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Ch0wW
Dominating!


Joined: 05 Feb 2013
Location: France

PostPosted: Thu Feb 13, 2014 1:20 pm    Post subject: Reply with quote

I guess that was intentional (and won't say about it, as it's something really useful ingame), but either you add a cvar enabling that feature or not (a cvar is nothing wrong, really), or you can force it completely to be on whatever the case, the choice is yours Smile
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