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[FCT #32] 20 years of Awesome Doom!

 
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Ch0wW
Unstoppable!


Joined: 05 Feb 2013
Location: France

PostPosted: Sat Nov 30, 2013 4:35 pm    Post subject: [FCT #32] 20 years of Awesome Doom! Reply with quote

Oh boy, we have got the PRIVILEGE (and the HUGE LUCK!) to be able to run the BEST FRENCHY EVENT ever, the DAY of the 20th anniversary of DooM! We just can't believe it!

In this occasion, we have decided to make something special ( aren't all of our FCT special after all? Wink ). For the 32th FCT, we decided to make it BIG.

We'll stream the session, first of all. Most important stuff, as many persons are asking to do that for that special day. Excepted we'll not make any basic UVSpeed speedrun, but a Nightmare! speedrun! Quite the fun that you'll expect!

Then, we'll have known people. Maybe John Romero (I HOPE THAT HE'LL COME THIS TIME!), maybe some speedrunners, maybe mappers, and so on. Together, we are not alone, together, we'll prove that DooM is STILL the most played game ever!

Fun-Fact:
Code:
The shareware was the most downloaded of all time


Again, a FCT is made to be extremely different from any play, just in case you don't remember (or if you are new, that's normal). The 10th of December, we will have a twist. Remember the "1-monster" FCT? This will be the same kind of mod.

Let's talk about it below!

Frenchies' Chaotic Tuesdays #32 20 years of Awesomeness!!



Alright, let's talk about the mod.

We have done a new -and special- monster rotation. That means that any monster from a specific class can spawn on each map.

Le MOTD DE LA FCT wrote:
For instance, let's talk about the zombieman. If I enable that monster rotation, maybe that in e1m1 you'll get the shotgun guy, and in e1m2 the super shotgunner, and if you died (wow, you really must be a noob!), it'll become a chaingunner this time.


That monsterlist goes on and on. However, some monsters won't spawn differently, as we don't want to break mod compatibility.

Another fact is that, for Ultimate DooM, DooM 2 entities will be present! (not all of them however, as Doom 1 never implanted mancubus spots for instance)!
Aaaaaaaaaaand... As the FCT30 included new monsters, we'll include them again! After all, they are epic Smile

For your information, here are the classes:

- Former Human:
Code:
Zombieman
Shotgun guy
Chaingun gun
Super Shotgunner


- Imp:
Code:
Imp
Dark Imp


- Demons:
Code:
Demon
Spectre
Blood Demon


- Floating balls:
Code:
CacoDemon
Pain Elemental
Abaddon
??? (Secret one!)


- Knights:
Code:
Hell Knight
Baron of Hell
Belphegor


Need more to say? OKAY!

There will be a mod "Berzerk" only that we can toggle on EACH MAP! So, no weapons will be present, but you will benefit from a great berzerk punch! And as you're on Nightmare, imagine the fun!

Again, more to say?
-P-A-C-M-A-N- DooM 2 will be run after DooM has been completed!



  • Server: BaseQ.fr
  • Gamemode: Survival Nightmare
  • Lives: 1
  • IWAD: DooM.WAD / DooM2.wad
  • PWADs: FCT32.wad
  • DMFlags1: 218187808
  • DMFlags2: 823601680
  • This FCT has custom cvars! it'll be given at the end of the session.




The madness starts at 21h15 GMT+1. It'll be... ULTIMATE!
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Memfis
MemfisWatt


Joined: 29 Oct 2011

PostPosted: Mon Dec 02, 2013 3:48 pm    Post subject: Reply with quote

Good luck with getting John! Smile
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Ch0wW
Unstoppable!


Joined: 05 Feb 2013
Location: France

PostPosted: Wed Dec 11, 2013 10:36 pm    Post subject: Reply with quote

Pictures: https://www.facebook.com/media/set/?set=a.206689246183006.1073741844.122056174646314&type=1&l=168a0c1fd5

Sadly, Romero was busy doing something else, but I can pardon him Very Happy
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