Joined: 13 Oct 2012
Location: Czech Republic
|Posted: Sat Apr 07, 2018 11:55 pm Post subject: Fixed doom colormap
Posting fixed doom colormap. I created my own one but because i was not first one I'll post Marisa Kirisame's original result because I believe he spend more time thinking about it.
What's wrong with it?
The original doom colormap was created using 33 light levels but engine expects only 32 to display. This results into inaccurate light scaling and in-fact you can never see total darkness, even with light 0 sector. The corrected one is generated properly. Feel free to use it, difference is little.
Last edited by Aeyesx on Mon May 07, 2018 11:00 am; edited 1 time in total