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Nitus Unstoppable!
Joined: 05 Feb 2004 Location: Canada
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Posted: Sat Feb 21, 2004 8:48 pm Post subject: Q: why don't mappers use slopes? |
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Yes, I know, they put a slight angle in the corriders, along the walls. I'm talking about going totally hog wild!
Dicking around, I discovered that the sloping function is quite powerful. You can use it do do a lot more than add a 45% angle ramp to a square wall.
With a little effort, and basic geometry, you can create significantly complex ojbects using this function. Arches, domes, etc. Complex hilly terrain.
If a linedef is told to adjust the slope, it'll do it in multiple directions. If you had a bunch of triangular sectors, for example, and set the outside linedefs to match the slope, it'll actually match every section to its neighboors and give you a starfruit-shaped structure.
To build a dome, you need to use tiny "control sectors" as pseudo-vertices, and use a little common sense. But it works.
The only catch I've found is that, if you screw up the linedef order, it takes about ten minutes to build the map. But if you do it right there's no noticeable hit to performance.
I just wonder why I've never seen these types of levels before. It's not that hard; once you succeed in building a complex geometry, just save it as a prefab. You'd think mappers would love the ability, and there'd be a lot of levels with elaborate terrain or 3D-looking architecture. But there isn't. Why? |
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Nestea God like!
Joined: 19 Jan 2004
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Posted: Sat Feb 21, 2004 9:02 pm Post subject: |
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It's pretty simple. Only ZDOOM and anything built off of ZDOOM supports slopes (Legacy, I doubt it). Most mappers want a more... er... "universal" map. Meaning that the maps can support nearly any port (whether it's DOOM2.EXE compatible or BOOM compatible).
That and the fact that we play maps that were made way before slopes were born (dwango5, gothicdm, exec, brit11) |
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AlexMax I've got your flag!
Joined: 19 Nov 2002
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Posted: Sat Feb 21, 2004 9:35 pm Post subject: |
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If you think that the slope function can change the world, prove it. Make a demo wad showing what you've been able to do with it.
I'm not talking about making a new 32 level megawad, or hell, you dont even have to make a playable level. Just madke a little showcase demo wad with no monsters depicting all of these things you speak of.
I am intriuted by this, and if what you say is true, I might use some of it in my future (CTF) maps. |
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Nitus Unstoppable!
Joined: 05 Feb 2004 Location: Canada
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Posted: Sat Feb 21, 2004 10:44 pm Post subject: |
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I'll do it. But in fact, it's already been done. Search around through the zdoom sites, and you'll find a variety of wads featuring arches, domes, and complex terrain. Most of them work fine in zdaemon; a few don't or run extremely slow, so it's a kind of grab bag. But an igloo-style structure in doom looks, to me, quite cool. |
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Exl I hate penis like vegetables.
Joined: 13 Feb 2004 Location: North of the fries, east of the wieners, west of the tea
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Posted: Sat Feb 21, 2004 11:00 pm Post subject: |
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Slopes are the best thing to hit Doom engines since Boom (okay, maybe scripting). I only learned how to use them recently and it sucks that I can't just use them in any map now. |
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ATG_Death and this one time, at band camp...
Joined: 23 Feb 2003 Location: Estonia
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Posted: Sat Feb 21, 2004 11:09 pm Post subject: |
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Heavy slopes' usage slows the game down significantly. |
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Sat Feb 21, 2004 11:49 pm Post subject: |
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ATG_Death wrote: | Heavy slopes' usage slows the game down significantly. |
Like if I remember right, a map in Mock2.
heh, they should make a mock2 II. |
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thefwf God like!
Joined: 08 Nov 2003 Location: Birmingham, England
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Posted: Sun Mar 07, 2004 5:26 pm Post subject: |
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ATG_Death wrote: | Heavy slopes' usage slows the game down significantly. |
Well, there goes my latest idea out the window |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Mon Mar 08, 2004 2:04 am Post subject: |
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Twiztid wrote: | heh, they should make a mock2 II. | We are. |
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Twiztid Who wants a body massage?
Joined: 21 Feb 2003 Location: your closet
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Posted: Mon Mar 08, 2004 3:25 am Post subject: |
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YaY!!!!! |
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scirmast Da Po-po
Joined: 13 Nov 2002 Location: Finland
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Posted: Mon Mar 08, 2004 2:43 pm Post subject: |
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Nitus wrote: | I'll do it. But in fact, it's already been done. Search around through the zdoom sites, and you'll find a variety of wads featuring arches, domes, and complex terrain. Most of them work fine in zdaemon; a few don't or run extremely slow, so it's a kind of grab bag. But an igloo-style structure in doom looks, to me, quite cool. |
Then post some links please. |
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