Posted: Sun Nov 24, 2013 5:37 pm Post subject: [FCT #31] • Get up, Skill up!
... Frag for all your rights!
On that little sentence done by Bobby (kotick, wut), let's run the 31st thread of the Frenchies' Chaotic Tuesdays!
Frenchies'ChaoticTuesdays #31 • Get up, Skill up!!
Well guys, if I want to survive, I'll have to increase my EXP.
But please, tell me how I can do that!
The answer lies... By killing monsters. Simple, isn't it?
And the more you kill monsters (and big ones!) The more you'll get EXP, and the more powerful weapons you will get!
RIP AND TEARS! RIP AND RIP AND RIP AND TEARS YOUR GUTS! (That reference goes a bit too far, isn't it?)
When you'll spawn, you'll only get pistol, berzerk, and chainsaw.
And here is the weapon list, according to the FCT31's sourcecode!
Me is skeptical about the wad choice: it's not really that good for surv because the maps are very long, so you die = you can go shopping or something. Plus, you are fighting tough monsters right at the start of each map and you're expected to have good weapons on spawn so starting with just the Tyson inventory sounds ridiculous...
Me is skeptical about the wad choice: it's not really that good for surv because the maps are very long, so you die = you can go shopping or something. Plus, you are fighting tough monsters right at the start of each map and you're expected to have good weapons on spawn so starting with just the Tyson inventory sounds ridiculous...
Don't be so skeptical !
We're testing too the wad ATM, and after all, we have thought at least 5 lives can be enough for any of us (1 is really THAT hard ) ; also, we'll be A LOT ; so you can easily EXP.
Beta Testing is the way, don't forget, kids!
Finally, we can modify EXP necessary on each of our plays, so if there is a problem, we can reduce it ! Dynamic EXP FTW
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