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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Fri Aug 16, 2013 1:09 am Post subject: allow exit only after X% kills in Coop/Survival games |
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A common issue on Survival/Coop servers is when people exit too early. For example they may exploit some speedrunning trick and skip a big portion of the map. Naturally, many people get upset about this. To solve this problem I suggest introducing new variable - sv_minkills, which would allow exiting the map only after a certain percentage of monsters is dead. The value ranges from 0 to 100, so sv_minkills 95 would mean that you'd have to kill 95% of the monsters to be able to activate the exit.
Mods that do something like this already exist but I think it would be much nicer to have an "official" variable. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Fri Aug 16, 2013 1:46 am Post subject: |
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"Nicer" for you, maybe.
But if a fully functional method already exists, why should the devs waste their time? |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Fri Aug 16, 2013 2:26 pm Post subject: |
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The advantage of a hard coded version of "kill em all" would be:
The exit switch or exit line would be possible to activate when the percentage of killed monsters is reached instead of a script exits. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sun Aug 18, 2013 3:53 am Post subject: |
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Ok, yeah, that makes a lot more sense in gameplay terms of co-op/survival.
Exit and number of kills should surely be reached. |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Sun Aug 18, 2013 5:55 am Post subject: |
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I do hate it when there are speedrunners on the server indeed. Running away from every fight like a coward and not allowing you to explore the map. I'd like to say "yes please" to this request. |
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Maikl_Russia has entered the game!
Joined: 18 Jul 2005 Location: RU
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Posted: Tue Oct 20, 2015 9:28 pm Post subject: |
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Krawa wrote: | The advantage of a hard coded version of "kill em all" would be:
The exit switch or exit line would be possible to activate when the percentage of killed monsters is reached instead of a script exits. |
If via ACS would be possible to change server variables ...... You understand me. |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Thu Nov 12, 2015 8:36 pm Post subject: |
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Old but good idea |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Fri Feb 01, 2019 8:47 pm Post subject: |
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Could be done with ACS and xlat for Doom/Boom format maps.
exitrun2 shows how to used modified (ZDaemon) xlat.
Feel free to use it, but don't forget to add DOOMXINF with the description.
Code: | Translation of DOOMX changed:
11 S1 Exit Level -> ACS_Execute (243, 0, 1, 0, 0)
52 W1 Exit Level -> ACS_Execute (243, 0, 2, 0, 0)
197 G1 Exit Level -> ACS_Execute (243, 0, 0, 0, 0)
51 S1 Exit Level (goes to secret level) -> ACS_Execute (244, 0, 1, 0, 0)
124 W1 Exit Level (goes to secret level) -> ACS_Execute (244, 0, 2, 0, 0)
198 G1 Exit Level (goes to secret level) -> ACS_Execute (244, 0, 0, 0, 0)
Flags increased by 1, so all are repeatable.
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