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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Aug 13, 2013 11:42 am Post subject: Any actor's scaled texture cut's with sector_heigh |
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There are several projects which brings double or even quadro resolution for monsters reducing pixelation.
Some time ago i tried to draw my own monsters using HQXN4 filter. (yeh it was silly that time).
With quadro-bigger size there is need to downscale them too in DeHackEd.
(Scale 0.25).
Yet while I made cacos and rockets i noticed they're textures clipping while they're fly over sector_heigh sectors. Its pretty weird... :/
Last edited by Aeyesx on Sun Sep 14, 2014 6:05 pm; edited 1 time in total |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Tue Aug 13, 2013 5:28 pm Post subject: |
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Will this happen to the original caco too? |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Aug 13, 2013 7:59 pm Post subject: |
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No, this affect just scaled actors ....
Edit: sometimes i spot even non-scaled actors
Last edited by Aeyesx on Tue Dec 09, 2014 8:25 pm; edited 1 time in total |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Tue Aug 13, 2013 10:13 pm Post subject: |
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Oh haha, my bad. I misread badly before... |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Wed Jan 31, 2018 1:20 pm Post subject: |
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Yes, ran into this a couple of times myself before.
Made a test wad, with an upscaled Caco and a downscaled Imp within Transfer_Height sectors.
https://monkey.zdaemon.org/demowads/scaled_actor_test.zip
Upscaled things remain fully visible independent on how deep they are within the tranfer_height sector and downscaled remain partly visible (distorted).
edit - permanent link added sponsored by Krawa
Last edited by UberGewei on Wed Jan 31, 2018 8:20 pm; edited 2 times in total |
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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Wed Jan 31, 2018 1:21 pm Post subject: |
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Moved to Confirmed. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sun Sep 18, 2022 4:09 pm Post subject: |
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Fixed for next release. |
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