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Memfis MemfisWatt

Joined: 29 Oct 2011
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Posted: Sat Jun 01, 2013 3:35 am Post subject: Incorrect floor scrolling speed in some situations |
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Floor scrolling speed in ZDaemon is incorrect in some situations. Here is the test wad. Just join the game and wait. In Boom it takes 0 seconds to finish the map but in ZDaemon it takes 14 seconds.
If I understand correctly, this has to do with the fact that the scroller linedef affects more than one sector. For some reason in Boom this results in faster scrolling speed. Here is the test wad 2 that proves this. I merged 4 sectors into one and now the scrolling speed in Boom is a lot slower (same as in ZDaemon on both maps). |
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phenex2 Unstoppable!

Joined: 10 Jan 2008
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Memfis MemfisWatt

Joined: 29 Oct 2011
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rhinoduck Potatoes

Joined: 22 Oct 2012
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Posted: Sun May 07, 2017 11:32 am Post subject: |
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See my answer to mem's question on Doomworld; it explains what exactly happens, and it should provide more than enough pointers on how to remedy this in ZDaemon; if someone is still working on it, that is. |
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Aeyesx Dominating!

Joined: 13 Oct 2012 Location: Czech Republic
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Posted: Sun May 07, 2017 5:19 pm Post subject: |
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And this is exactly what is messing converted Valiant. Boom wads heavily rely on crappy voodoo dolls on moving floors |
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