I think this was good match , good for first official scrim match after a lot years. CN dont had 3rd so used gyrossman , well everyone know that gyross is very skilled on all CTF maps , so is fluffles. Mega for his ping did very good. I really can say that CN was very well-coordinated maybe better than BK. But BK broke gyross's aura and close wins . Needless to say BK has big potential. GG
Yeah megas trying to sort out his ping problems, it's only recently it's been happening. Ever since the Olympics since he's based quite close to them. His ISP's gotta sort out that cabinet shizz.
GGs guys. Glad to see this started on CTF. BK is currently a mixture of several ancient clan; DP, DoP. So it is obviously clear that they are very very good.
However, I don't really like the idea of taking a large caliber mothership in an official match, especially since 1) it can totally change the balance (therefore distort the result), 2) it does not really help the handicaped team to familiarize with his teammates, because Gyross will certainly not play its games as a "hole filler"
But if you guys says Mega had a connection problem plus the need of playing this game in time, I understand.
I know what you mean about that, the only real reason why gyrossman filled for our 3rd player was because he replied first. Wasn't anything to do with his skill really. Personally I really wanted this first match not to go down the shitter, if we weren't gunna be able to play then it would look very bad for the first game in this new thread. I'm glad the games did go down, it was incredibly fun and thats all what matters really.
These games were awesome and it was a pleasure hopping in as a replacement for Adriano. Even though Megasonic was lagging as hell (pinging 300+ most of the game), he never whined about it, not even on TS. What a great sport! I wish CN would get a third dedicated ctf player on their roster, which would make them an extremely dangerous team.
BK are insane and it will get alot better when they get some chemistry. Xsnake and turSKA locking down our ssg on map50 was just a painful experience.
Oh, and we'll try to have some CI-BK war either this or next week.
Just a suggestion - how about posting current line-ups underneath the standings, so players know who to look for/annoy by PMing on irc to get some games?
EDIT: beautiful, Selam
Last edited by Gyrossman on Wed Mar 27, 2013 2:47 pm; edited 1 time in total
Ranks - PTS - Wins - Loss - Streak - RW/Draws/RL - Flags - Total Games
1.BK____28_____4_____0_____1W_____9/0/2_______64____4/11 (Last Win Against iP)
2.IP ____21_____2_____2____1W______7/0/2_______43___4/9 (Last Win Against AR)
3.WS____6______1_____0_____0_______2/0/0_______10____1/2 (Last Win Against iP)
4.FI ____4______0 _____2_____0_______2/0/4_______13____2/6 (Last Lost Against BK)
5.CN ___3______ 0_____3_____2L______1/1/14______25____3/16 (Last Lost Against BK)
6.TE____3______1______0_____0______1/0/0________5_____1/1 (Last Win Against iP)
7.AR____2______0_____2_____1L______1/0/7_______16____2/8 (Last Lost Against IP)
8.CI_____0_____0_____0______0______0/0/0________0_____0/0
.OS ____7.5____ 1_____0___________3/0/1_______13____1/4 (Last Win Against CN)
Red dark writing in the ranking means the clan no longer exists, but the history of its results will always be preserved in the ranking.
° Players in bold writing are active and easily contactable.
° Players in italic writing aren't much active, or they are inactive.
° Players in red aren't able to play scrims / are no longer part of the said team.
° Players in white aren't compatible with the scrims (read below).
Another thing, to see his team in the participant list, and get valid results, 3vs3 and 4vs4 scrims are counted only.
Fake team will not be able to be added. Same thing for teams that's gone after 1 week and had as goal beating a rival. They should play "regularly" and with their approved names, also if they assume playing for more than 1 team (e.g. Visionmiedo - Massive), no fake name is allowed there. Those guys who use fake name are colored in white.
It's not over yet.
If team A refuse to count the result of a scrim that they lost will assessed a penalty for the next won scrim, or get deducted points from previous scrim.
To account a scrim, you must not seek approval to the opposing team but say it (via channels, pm, topics) before it get started.
° Players in bold writing are active and easily contactable.
° Players in italic writing aren't much active, or they are inactive.
° Players in red aren't able to play scrims / are no longer part of the said team.
° Players in white aren't compatible with the scrims (read below).
I have something interesting to tell you guys. I will give the account statistics and rankings to zero and resume it at the beginning.
The concept is that each active team can compete with the others in the schedules that I'll generate, in doing so it would prevent us that a team to tell us he won a scrim 3-2 that by only posting positive results, however, the result of the scrim was 3-6, eg.
Once the schedules made, there will be two types of game presented in this way : A Best Of 5 based with Overtime in case of a tie (like on the ZCL's playoff phase) and a 5 rounds-type would force you to play 5 rounds (5 games, 5 maps! Remember ZCL's final phase), no matter the score, the fact to play a 5 rounds-type can provide varied and interesting scores as 4-1, 3-2, 5-0. No Overtime will be allowed, but Ties games.
BO5 based, first 3 wins.
If all rounds ends with a draw, there will be the Overtime.
Points System :
3 Wins 0 Loss - 10 points (+4 for the streak)
3 Wins 1 Loss - 7 points
3 Wins 2 Loss - 5 points
2 Wins 3 Loss - 3 points
1 Win 3 Loss - 1 point
0 Win 3 Loss - 0 point
---
5 rounds-type.
If all rounds ends with a draw, no matter what's the score, the scrim will be counted as a tie.
Points System :
5 Wins 0 Loss (5-0-0) - 12 points
4 Wins 0 Loss (4-1-0) - 10 points
4 Wins 1 Loss (4-0-1) - 9 points
3 Wins 0 Loss (3-2-0) - 8 points
3 Wins 1 Loss (3-1-1) - 7 points
3 Wins 2 Loss (3-0-2) - 6 points
2 Wins 0 Loss (2-3-0) - 5 points
2 Wins 1 Loss (2-2-1) - 4 points
1 Win 0 Loss (1-4-0) - 4 points
DRAWS (1-3-1, 2-1-2, 0-5-0) - 3 points
2 Wins 3 Loss (2-0-3) - 3 points
1 Win 2 Loss (1-2-2, 1-2-2) - 3 points
0 Win 1 Loss (0-4-1) - 3 points
0 Win 2 Loss (0-3-2) - 2 points
1 Win 3 Loss (1-1-2) - 2 points
1 Win 4 Loss (1-0-4) - 1 point
0 Win 4 Loss (0-1-4) - 0 point
0 Win 5 Loss (0-0-5) - 0 point
Why is the point system of the 5 Rounds-type too complexe? Because I want to make sure that when a team get a tight loss (like 2-0-3, 1-2-2, 0-4-1), the both, Wins and Loss will be considered so that is it fair, moreover, that is called losing by +1, which means 1 more defeat.
Before starting your game, keep in mind that the 5 rounds-type earn you more points in case of a win than the BO5 game type. But be aware, you can earn points as much you can earn very little. If you dislike the overtime, go for a BO5 based game type.
Anyways, you and your opposite team can make an arrangement about the game type.
Before generating the schedule, everything you need to know is that each team will compete in turns and therefore no one will play twice, when the schedule was made, no play date will be awarded, it will be discussed by the team members.
We'll start generating a Round Robin based bracket with 8 teams.
Do not forget to record your demos - unless you've tell me the whole results via Zirc.
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