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Gravity property for dehacked things

 
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Wed Jul 10, 2013 12:22 pm    Post subject: Gravity property for dehacked things Reply with quote

The gravity property is a floating point number which tells how much gravity affects the actor. Values less than 1 reduce gravity, while values greater than 1 increase it. Default is 1.0
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Jul 12, 2013 2:15 am    Post subject: Reply with quote

Fairplay.

There's ACS which also currently fails to achieve the same effect. eg:
Code:
setactorproperty(0,APROP_Gravity,0.3);
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Fri Jul 12, 2013 9:31 am    Post subject: Reply with quote

Yes indeed. The reason for this request is simply the inability to properly control the "individual" gravity factor affecting a specific actor. Right now you are limited to: 1) Setting gravity on the whole map 2) Setting gravity in a specific sector 3) Using NOGRAVITY or LOGRAV flag in dehacked
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Mon Sep 07, 2015 9:15 am    Post subject: Reply with quote

Done. It will show up on the next release.
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