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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Wed Jul 10, 2013 12:22 pm Post subject: Gravity property for dehacked things |
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The gravity property is a floating point number which tells how much gravity affects the actor. Values less than 1 reduce gravity, while values greater than 1 increase it. Default is 1.0 |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Fri Jul 12, 2013 2:15 am Post subject: |
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Fairplay.
There's ACS which also currently fails to achieve the same effect. eg:
Code: | setactorproperty(0,APROP_Gravity,0.3); |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Fri Jul 12, 2013 9:31 am Post subject: |
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Yes indeed. The reason for this request is simply the inability to properly control the "individual" gravity factor affecting a specific actor. Right now you are limited to: 1) Setting gravity on the whole map 2) Setting gravity in a specific sector 3) Using NOGRAVITY or LOGRAV flag in dehacked |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Mon Sep 07, 2015 9:15 am Post subject: |
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Done. It will show up on the next release. |
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