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Double Ammo DMFLAGS2

 
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shinobi-cl
Spamming!


Joined: 31 Jul 2007
Location: Xile

PostPosted: Wed Oct 21, 2009 5:38 am    Post subject: Double Ammo DMFLAGS2 Reply with quote

Double ammo (DM) sv_doubleammo 64 Given ammo is always doubled like in nightmare mode.

Just like in skulltag. Could help for old wads with skill levels implemented but with ammo too scarce for coop play. Also, would make easier to make DM or CTF maps with different configs according to skill levels.[/i]
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Oct 21, 2009 9:28 am    Post subject: Re: Double Ammo DMFLAGS2 Reply with quote

Just a tip Shin, but marketting stuff to Kilgore probably works better if you say 'Just like in Zdoom' rather than 'Just like in Skulltag' Wink

And idk man I'm kinda sceptical about how much use this would receive. I don't think server hosts generally like to have to think about running DM/CTF on other skill modes.
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shinobi-cl
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Joined: 31 Jul 2007
Location: Xile

PostPosted: Wed Oct 21, 2009 1:59 pm    Post subject: Reply with quote

Oh,well, in fact IS a Zdoom feature, not a ST one, just checked that.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Oct 22, 2009 7:11 pm    Post subject: Reply with quote

If it would be a server option, why not just use DeHackEd instead?

Oh wait, lol, here ya go:

Code:
Patch File for DeHackEd v3.0
Doom version = 21
Patch format = 6

Ammo 0 (Bullets)
Per ammo = 20

Ammo 1 (Shells)
Per ammo = 8

Ammo 2 (Cells)
Per ammo = 40

Ammo 3 (Rockets)
Per ammo = 2
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shinobi-cl
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Joined: 31 Jul 2007
Location: Xile

PostPosted: Thu Oct 22, 2009 7:46 pm    Post subject: Reply with quote

Well, this has been discussed before, but that dehacked quadruplicates ammo in Nightmare (in which most of the servers run)
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Fri Oct 23, 2009 4:03 am    Post subject: Reply with quote

shinobi-cl wrote:
Well, this has been discussed before, but that dehacked quadruplicates ammo in Nightmare (in which most of the servers run)


Okay, so if most servers are running on Nightmare mode, why does there need to be a DMFLAG? I don't seem to understand the logic behind such a flag. If a server isn't running Nightmare/I'm Too Young to Die, use a patch to double it accordingly.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Fri Oct 23, 2009 3:50 pm    Post subject: Reply with quote

What EQ said. Furthermore.... if I were to add a DMFLAG for ammo, it would be for *half* ammo: not double. I'm not enamored of more spamming in maps like brit10.
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Feb 01, 2019 10:14 pm    Post subject: Reply with quote

For completion: sv_ammomultiplier added.
https://forums.zdaemon.org/viewtopic.php?t=17264
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