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flats and textures

 
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Op-Cow
Dominating!


Joined: 19 Apr 2005
Location: Albuquerque, NM

PostPosted: Thu Aug 16, 2012 4:03 pm    Post subject: flats and textures Reply with quote

Would it be too difficult to implement the mix flats and textures feature?

Not really a big deal, just a convenience for mappers, and might help to keep file sizes down a bit.

Op-Cow
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Thu Aug 16, 2012 4:28 pm    Post subject: Reply with quote

Requested this one before; apparently it would require a lot of effort. D:
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Aug 16, 2012 8:48 pm    Post subject: Reply with quote

Flats are rendered differently from normal textures, so the renderer has to be changed to accomodate this feature, and we know how much of a mess that thing is. :p

I'm really only in favor of this because it would be great to have larger flat sizes, but at the same time I hate how it introduces bad mapping practices, where someone makes a "vanilla" wad and uses textures on floors and flats on walls.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Aug 17, 2012 12:42 am    Post subject: Reply with quote

As Op-Cow says, it prevents a lot of duplication of resources. And it'd make a lot more Zdoom stuff compatible!

But then I've lived without all this time, and can continue to do so, and anything Zdoomy that relies on such a mix can be patched to work *shrug*
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