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Alteus Altues
Joined: 02 Dec 2011 Location: Spain
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Posted: Thu Oct 18, 2012 12:07 pm Post subject: |
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Oh, and Jaundice, I was playing some of your maps and found this:
When you fall in some water sectors in Lord Of the Mounts theres no way out of there, I suppose it needs instakill floor d:
And dont know if this was intended but in Frozen Compound theres a window that needs impassable line, otherwise an enemy player can spawn-camp there:
Last edited by Alteus on Thu Oct 18, 2012 3:52 pm; edited 1 time in total |
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Jaundice Posting Spree!
Joined: 17 Jun 2005 Location: New Jersey, USA
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Posted: Thu Oct 18, 2012 1:06 pm Post subject: |
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Thank you! I'll get on those asap! |
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Jaundice Posting Spree!
Joined: 17 Jun 2005 Location: New Jersey, USA
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Posted: Thu Oct 18, 2012 3:17 pm Post subject: |
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Frozen Compound v2
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First things first, I've made the paths to the hill a little longer, by 512 units, to make the time to the hill about a second longer.
Second, I've changed the team switches to not block the spam spot (which is now actually a third path to the hill, but causes damage in the water, and slows you down) but to block the side path for the opposing team.
Lastly, I've made the hill on top of a pillar, so when a team has the hill dominated, the opposing team will have to fight their way in, activate the turbo lift, THEN touch the hill to gain domination.
I also fixed the passable linedefs shown above for the windows to prevent any cheesiness
Download: -->Here<-- |
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Jaundice Posting Spree!
Joined: 17 Jun 2005 Location: New Jersey, USA
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Posted: Thu Oct 18, 2012 3:22 pm Post subject: |
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I've also fixed my 3rd map, as above, by adding the instant kill floor for the water sectors that you can get to by a misplaced jump from atop the ramparts.
I also lowered the slopes around the hill by 8 units to prevent getting stuck on the corner sectors when approaching the hill from a diagonal.
Download: -->Here<-- |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Thu Oct 18, 2012 3:43 pm Post subject: |
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dammit, use compression. |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Thu Oct 18, 2012 4:04 pm Post subject: |
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Here, have an updated pack: http://downloads.zdaemon.org/wads/kothzdcompetition2b.zip
Still calling all mappers who could give us some gold: You have time, believe me!
Last edited by Evolution on Thu Oct 18, 2012 4:06 pm; edited 1 time in total |
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Jaundice Posting Spree!
Joined: 17 Jun 2005 Location: New Jersey, USA
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Posted: Thu Oct 18, 2012 4:06 pm Post subject: |
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Haha, I'll *.rar them if you wish That is, of course, if you have WinRAR (which I sure hope you do lol.) |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Thu Oct 18, 2012 4:11 pm Post subject: |
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Jaundice wrote: | Haha, I'll *.rar them if you wish :P That is, of course, if you have WinRAR (which I sure hope you do lol.) |
Bro, dump that winrar and get yourself a free and superior 7-Zip
(Can open .RAR :)) |
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Jaundice Posting Spree!
Joined: 17 Jun 2005 Location: New Jersey, USA
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Posted: Thu Oct 18, 2012 6:23 pm Post subject: |
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Ya know, I've been aware that 7-zip can get some seriously awesome compression ratios, but I've just never bothered to get it lol. |
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capodecima Unstoppable!
Joined: 05 Jun 2008 Location: Czech Republic
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Posted: Sat Oct 20, 2012 1:27 pm Post subject: |
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awesome mappack , especially alteus' maps |
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Edwart Dominating!
Joined: 08 Jul 2011 Location: at #Burger Team Clan: NUMERO 1
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Posted: Mon Oct 22, 2012 3:05 am Post subject: |
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Drop Canyon Koth edition :P
Drop canyon... was my best map of ctf (i think) and i did... a koth edition :P
so there is some pics
Extra: I take the sky from Test Drive 6 (yeah that old game c:)
LINK!!!!!!!!!!!
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