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Q: textures in Zdaemon

 
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Nitus
Spamming!


Joined: 05 Feb 2004
Location: Canada

PostPosted: Thu Feb 05, 2004 10:39 pm    Post subject: Q: textures in Zdaemon Reply with quote

Can I import better resolution textures, or am I limited to the classic doom2 palette?

I am wondering. XWE automatically adjusts imports to the original palette, and the results are not encouraging. Next I'll try inserting the new texture directly into the wad and just see what happens, instead of using xwe.

My DM wad is done, and available online at http://nitus.bravehost.com/nitus.htm. The textures are for the CTF wad I am working on (I'll leave them in a seperate wad for convenience).

If I have to use the original palette, it'll take a little extra work to get the textures right, as I am raytracing them and adapting them as doom2 textures. I'll most likely be ready to submit the CTF wad within a week either way.
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Shockwav3
The human germ


Joined: 22 Aug 2003

PostPosted: Fri Feb 06, 2004 6:11 am    Post subject: Reply with quote

i have an .ACT file of the doom palette [for photoshop] tell me if you're interested.
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Nitus
Spamming!


Joined: 05 Feb 2004
Location: Canada

PostPosted: Fri Feb 06, 2004 5:37 pm    Post subject: re: .act file of palette Reply with quote

Yes, please!

Thanks, Shock. If you like, attach it to an email and send it to accipiter_nitus@hotmail.com.
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thefwf
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Joined: 08 Nov 2003
Location: Birmingham, England

PostPosted: Sun Feb 08, 2004 12:18 pm    Post subject: Reply with quote

The download won't work
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