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TNS #8 - Ultimate DooM

 
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[FEAR]Tobi
Dominating!


Joined: 12 Jan 2007
Location: Stuck in my mansion

PostPosted: Sun Oct 02, 2011 11:53 am    Post subject: TNS #8 - Ultimate DooM Reply with quote

As the topic implies we will play something classic next thursday, so leave the ssg at home.
However there are some small modifications like another color palette and the sounds from the PSX-version, there are some player skins too.
Edit: Only 2x Monster Damage is on.




The Euro session starts at 20:00 GMT+1
The US session starts at 01:00 GMT+1 / 20:00 EDT


Show some IWAD-love and be there!


Last edited by [FEAR]Tobi on Sun Oct 02, 2011 1:44 pm; edited 2 times in total
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SwiftShot
Unstoppable!


Joined: 19 Sep 2009
Location: Coventry, Warwickshire, England

PostPosted: Sun Oct 02, 2011 12:04 pm    Post subject: Reply with quote

Good choice, I'll do my best to make it, although would there be any issues if people tried to speedrun certain maps?
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Sr69Mm-jC
Unstoppable!


Joined: 21 Jul 2011

PostPosted: Sun Oct 02, 2011 12:17 pm    Post subject: Reply with quote

I suggest to replace "2x monster strength" with "fast monsters".
2x hp dmflag is very annoying. Think about taking down demons in like 4-5 shotgun shots..
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sun Oct 02, 2011 12:46 pm    Post subject: Reply with quote

Oh yes, this is good! This may seem easy, but I'm sure you're gonna be challenged in episode 4. Some maps are really hard, especially when you start out without any weapons/ammo.
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dewww
God like!


Joined: 29 Dec 2006

PostPosted: Sun Oct 02, 2011 7:30 pm    Post subject: Reply with quote

e4m2 -fast
can't wait to watch that spectacle ;)
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Dannyboy
On a Rampage!


Joined: 24 Nov 2010
Location: The Wild West

PostPosted: Sun Oct 02, 2011 11:40 pm    Post subject: Reply with quote

I will be attending this event, looks interesting.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Mon Oct 03, 2011 2:38 am    Post subject: Reply with quote

SwiftShot wrote:
Good choice, I'll do my best to make it, although would there be any issues if people tried to speedrun certain maps?

As I just said elsewhere, kill limits could be enforced on all maps...
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