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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Oct 08, 2011 7:08 pm Post subject: map07 tag 667 |
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There is a special function of the DooMII engine with map07 and tag 667. This function has a known problem, that the floor could raise double.
Some PWADs use the map07 special. If it happens, that the last Arachnotron dies while the death animation of the second last is active, the map could be ruined because sector tag 667 raises double hight.
ZDaemon has this problem, too.
Doom Wiki: http://doom.wikia.com/wiki/Tag_667
Btw it is also possible to use that feature with mapinfo "map07special" http://zdoom.org/wiki/MAPINFO_%28old_format%29
Demo wad (map07): http://krawaserv.dyndns.org/demowads/tag667_demo.wad
I know, this problem is an oldschool "feature", but I think no mapper ever used the problem as function. It is just annoying when it happens.
I think this problem should be fixed in ZDaemon.
Opinions?
Screenshots:
Last edited by Krawa on Fri Jul 20, 2012 6:33 pm; edited 1 time in total |
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dewww God like!
Joined: 29 Dec 2006
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Posted: Sat Oct 08, 2011 10:49 pm Post subject: |
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how do you think it should be fixed? nightmare skill/respawn flag allows you to raise that sector to sky high heights, should the fix concern just the synchronous death case? |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Sat Oct 08, 2011 10:57 pm Post subject: Re: map07 tag 667 |
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[XXX]Krawa wrote: | I know, this problem is an oldschool "feature", but I think no mapper ever used the problem as function. |
You can't know this for sure. That's the problem. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sun Oct 09, 2011 12:04 am Post subject: |
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I think the "feature" that you can raise tag 667 multible is 99.999999% a problem in a client / server doom port and not a feature. It just ruins the map and you can't exit.
So raising tag 667 should just work once regardless of whether nightmare or syncronous death.
I think it is better when it works like the original idea of raising "one step" and not open for hacks. A bit like the ouch face. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Sun Oct 09, 2011 12:48 am Post subject: |
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[XXX]Krawa wrote: | It just ruins the map and you can't exit. |
The Doom Wiki wrote: | Sometimes, if the last two Arachnotrons on MAP07: Dead Simple are killed such that the last one dies before the death animation for the first one has finished, the step to the exit switch rises twice, placing it too high for the player to step onto. The level can still be completed by straferunning to the step from one of the square metal platforms, if lowered. |
Just sayin'... |
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jacky40411 On a Rampage!
Joined: 21 Jul 2010 Location: Taipei, Taiwan.
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Posted: Sun Oct 09, 2011 12:38 pm Post subject: |
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Do you mean this bug?[/url] |
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Madgunner Dominating!
Joined: 23 Nov 2003 Location: Atlanta,GA
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Posted: Sat Feb 11, 2012 9:44 pm Post subject: |
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I'd be willing to try and make a patch to fix this bug, but I need to know, is there any map out there that actually needs this bug to be playable? As far as I know, every map that utilizes tag 666 and 667 becomes unplayable when this bug occurs, so I think it would be safe to force this fix rather than use an unnecessary dmflag/setting for compatibility. Any objections? |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Wed Feb 06, 2013 10:36 pm Post subject: |
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well ... it is vanilla behaviour :p
changing it might introduce other side effects.
hosts that want to fix it should use the wad from krawa. |
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