63. The splashfactor CVAR has been renamed to sv_splashfactor and can
now become zero or negative; this can be useful for rocket jumping.
In such situations, the "jumpback factor" becomes equal to the
negative of the specified value while the splash factor becomes
zero. If for example we set sv_splashfactor to -1, then the jumpback
factor becomes 1, and splash factor 0 (ie., same jumpback as usual,
but no splash damage). If we set sv_splashfactor to say -10, then
the jumpback factor becomes 10 (quite high) and splash factor 0
(ie., no damage).
Try "sv_splashfactor" instead. In your case, you are actually creating a user-defined variable "splashfactor" with the "set" keyword. It didn't exist until you created it, but afterwards, it still won't do anything.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum