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Splashfactor command oddity

 
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AF-Domains.net
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Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Tue Sep 13, 2011 12:03 am    Post subject: Splashfactor command oddity Reply with quote

If you attempt to invoke the "Splashfactor" command either from the server console or rcon, it'll indicate "Unknown Command".

However, If you execute the following:
set splashfactor <value here>

After doing the above, you'll be able to invoke splashfactor from the server console or rcon.

eg:
splashfactor
Unknown command "splashfactor"
set splashfactor 1
splashfactor
"splashfactor" is "1"


Last edited by AF-Domains.net on Sat Sep 17, 2011 6:33 pm; edited 1 time in total
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Tue Sep 13, 2011 2:43 am    Post subject: Reply with quote

Code:
63. The splashfactor CVAR has been renamed to sv_splashfactor and can
    now become zero or negative; this can be useful for rocket jumping.
    In such situations, the "jumpback factor" becomes equal to the
    negative of the specified value while the splash factor becomes
    zero. If for example we set sv_splashfactor to -1, then the jumpback
    factor becomes 1, and splash factor 0 (ie., same jumpback as usual,
    but no splash damage). If we set sv_splashfactor to say -10, then
    the jumpback factor becomes 10 (quite high) and splash factor 0
    (ie., no damage).


Try "sv_splashfactor" instead. In your case, you are actually creating a user-defined variable "splashfactor" with the "set" keyword. It didn't exist until you created it, but afterwards, it still won't do anything.
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AF-Domains.net
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Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Tue Sep 13, 2011 9:32 am    Post subject: Reply with quote

Thank you, apparantly I misread that said command in the config aswell.

Rejected.
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