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Projectiles do not adhere to crosshair when shooting

 
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Zfield
has entered the game!


Joined: 14 Apr 2003

PostPosted: Sun Oct 02, 2011 10:54 pm    Post subject: Projectiles do not adhere to crosshair when shooting Reply with quote

This has been tested on two separate win7 x64 systems and WinXP x64.

Everything stated below is assuming that the crosshair is the main point on which any projectiles or bullets should go towards. The case is the same with rockets and bullets, but I will use rockets for my example since they are easier to follow.

When starting a game, everything seems fine. Overtime however, rockets seem to be either above or below the point of the crosshair. It gets worse over time. I'm not sure what is causing this, or why it gets worse over time. The temporary solution to fixing it is looking all the way up and all the way down (I'm not sure if the order matters since I do it a few times) but it will get worse again. To me it seems like a calibration issue somehow, since the up/down resolves it.

The rockets don't seem to go left or right of the crosshair, only vertically.

I have just installed win7 x64 and didn't notice the issue at first. I just installed a USB driver for my mouse that allows you to change the polling frequency. The game after the change I noticed this issue happening. I don't know if it is just coincidence, or if the polling rate adjustment has 'broken' something. I changed my mouse polling to 500hz (Windows normally uses 120Hz) on a MX518.

http://www.ngohq.com/news/15043-how-to-increase-usb-sample-rate-in-windows-vista-7-a.html

All other systems tested also had the special USB driver installed.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Mon Oct 03, 2011 1:57 pm    Post subject: Reply with quote

109b23 or 10808c ?
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jacky40411
On a Rampage!


Joined: 21 Jul 2010
Location: Taipei, Taiwan.

PostPosted: Mon Oct 03, 2011 8:22 pm    Post subject: Reply with quote

Kilgore wrote:
109b23 or 10808c ?

It must be 1.08.08c

This problem...... I think I have fixed it many times since I started playing Rocket Jumping.

just press "centerview"

The problem will be fixed.
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Mon Oct 03, 2011 8:31 pm    Post subject: Reply with quote

Code:
31. The client sends the full pitch angle rather than the delta to avoid
    desyncs due to packet loss; we should never see again the RL fire rockets
    to the floor (and killing us) when we're looking straight ahead.


Could be related... but this was certainly fixed. I haven't encountered the issue yet in 1.09. I'm not sure if the 1.08 client/server reflects this fix, but somehow I doubt it, because from the sounds of it, it requires updates to the network protocol.
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Sr69Mm-jC
Unstoppable!


Joined: 21 Jul 2011

PostPosted: Tue Oct 04, 2011 1:00 am    Post subject: Reply with quote

EarthQuake wrote:
<..>> this was certainly fixed. I haven't encountered the issue yet in 1.09.

I second this.
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Zfield
has entered the game!


Joined: 14 Apr 2003

PostPosted: Tue Oct 04, 2011 1:48 am    Post subject: Reply with quote

I think it is 1.09, however I'll have to get back to you on this in around 2 wks since I sent my mobo away this morning to get fixed before the warranty expires. Smile
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Zfield
has entered the game!


Joined: 14 Apr 2003

PostPosted: Mon Oct 24, 2011 12:15 am    Post subject: Reply with quote

Finally got my board back. Yea, your right - the newer version doesn't have this issue. Just thought I would post back instead of abandoning Smile.

Thx.
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