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ZDS #196 - ncc1701

 
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon May 30, 2011 8:51 pm    Post subject: ZDS #196 - ncc1701 Reply with quote



Time to play some Star Trek mixed with DooM2!


This is a very ambitious partial conversion that deserves a few stars for effort, although I sense more passion than skill in the making. The maps are square and dull; the weapons are based on the same laser pistol design and are hard to tell apart; and the author isn't sure whether the wad is supposed to be serious or jokey, and there's a cartoonish look to everything. The last few levels are almost identical. I'm sure the shotgun sound comes from Star Wars. Taken from http://www.doomworld.com/idgames/index.php?id=10605

Game Mode: COOP

WADs: ncc1701 nodeadplayers nohoming


Maps: 01-13
DMFLAGS: 344100 / 1179714
Players: 14 + 2 spec slots
Skill: 3 // Ultra-Violence.

Voting: reset, map (I hope we will not stuck)

Date: Saturday 4th June 2011
Time: 7:30 pm BST / 9:00 pm EST
Locations: [XXX] / Dwango United NJ


Last edited by Krawa on Mon Jun 06, 2011 6:57 pm; edited 2 times in total
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Mon May 30, 2011 11:57 pm    Post subject: Reply with quote

Based on that introduction, how could I possibly resist? :p
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jun 01, 2011 12:14 am    Post subject: Reply with quote

Resistance? Well, that'd just be plain futile!
Eh, wrong series I guess Razz

I've taken a wee glimpse at this before and it's certainly something a bit different. The characters look a bit Blake Stone iirc?


And holy shit, #196 already?! That must mean there's only like a month left until ZDS #200!!
It's kinda a big deal Wink
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Raider
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Joined: 29 Jul 2002

PostPosted: Wed Jun 01, 2011 9:08 pm    Post subject: Reply with quote

Cybershark wrote:
And holy shit, #196 already?! That must mean there's only like a month left until ZDS #200!!
It's kinda a big deal Wink


That's an impressive milestone! Is anyone doing anything special to celebrate the oocasion?
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Dark_Odyssey
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Joined: 30 Dec 2009
Location: Neuschwabenland

PostPosted: Thu Jun 02, 2011 12:48 am    Post subject: Reply with quote

Awww, I SO hoped for Lava-World ... Crying or Very sad
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Jun 02, 2011 12:11 pm    Post subject: Reply with quote

Raider wrote:
That's an impressive milestone! Is anyone doing anything special to celebrate the oocasion?

There has been a long-standing tradition of pushing the boat out a bit more than usual on any sort of ZDS birthday/anniversary.

Previous examples including:
#10: Barbapapa's CTF - had never been run in the US before
#50 - Vexation 3way TDM - new twist on a classic & we played the railgun maps too!
#52 (1year old) - The History of Fruit - Cupboard's original Heretic co-op server up on a platter
#100 - tinyHUGE - the debut of Prawnald's loony project ('nuff said?)
#150 - CupCTF - first (and only?) hosting of this excellent pack

So yeah, we had some pretty exciting stuff in the past. Not that it isn't still exciting most weeks, but there were some great debuts of some classy new works. And Ronald maps too x_x

But #200? #200 is not only set to be jumping on the night, but it's going to be blowing away ZD players EVERYWHERE.
There's a return to the original ZDS format with a bunch of brand new maps that are being made solely for this event by my dedicated team of mappers. And that's certainly not the only original part of this session Cool
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Konar6
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Joined: 11 Apr 2005
Location: Czech Republic

PostPosted: Thu Jun 02, 2011 2:42 pm    Post subject: Reply with quote

I think that the occurance of Raider posting here is special enough. Should have waited those 4 weeks for the action though. ;-o
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SwiftShot
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Joined: 19 Sep 2009
Location: Coventry, Warwickshire, England

PostPosted: Thu Jun 02, 2011 3:01 pm    Post subject: Reply with quote

I was told that #200 was a cross between [LA] Lava World and DBzone with team damage Laughing
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The Ultimate DooMer
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Joined: 30 Aug 2004

PostPosted: Sat Jun 04, 2011 12:20 pm    Post subject: Reply with quote

Don't forget that crazy skins pack with the crate and lemming in Wink
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jun 07, 2011 2:28 pm    Post subject: Reply with quote

Yeah, all that and with EXP enabled too! Very Happy

Star Trek Doom wasn't the worst thing ever, but it did suffer from being quite samey in places and some of the teleporting was annoying. Some fun gfx and sounds to be sure, but what really set this apart on the evening was the amount of Trekkie geeks we had in the server, and the number of jokes and aliases going around. Worth the price of admission on its own! Laughing
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Wed Jun 08, 2011 10:13 pm    Post subject: Reply with quote

A tad too copy+past-ish in the later maps, but the Trekkie theme made for an interesting adventure. The holodeck virtual reality parts were clever a bit. Overall, the design could've been better executed and the wad suffered from a number of amateurish choices.
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