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ZDaemon 1.08.08b Released

 
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phenex2
Unstoppable!


Joined: 10 Jan 2008

PostPosted: Tue Nov 30, 2010 8:24 pm    Post subject: ZDaemon 1.08.08b Released Reply with quote

What's new in 1.08.08b?


  • Support for 16, 24 and 32 bits-per-color DirectX modes. This finally puts to rest all palette issues under Windows 7, Vista, etc.
  • Support for secondary monitors in full screen mode.
  • Fixed "ghost monster" bugs with the archvile, the doom boss cubes and the heretic dsparil.
  • Better syncing of moving floors/ceilings/etc. in client/server mode.
  • Tab autocompletion for client console rcon commands.
  • When using regular or team chat the "say:" prompt will be drawn with the color specified in the messages color options.
  • Extended the changemus command to show the name of the current song when no argument is specified.
  • Faster server refreshes in the launcher's "Insane" speed setting.
  • Greatly improved (and faster) wad patching in the launcher. Also better and more accurate handling of commercial WADs.
  • New ZRC option to record the "last message time" for all users in the channels to which you belong, classify users as idle/non-idle based
    on that time and display idle users in faded colors in the channel member list.


Download the Setup
Download the Zip

If you have questions or feedback regarding the new release you are welcome to post here!


Last edited by phenex2 on Tue Nov 30, 2010 8:36 pm; edited 1 time in total
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Thadeuss
Wicked Sick!


Joined: 23 Jun 2005
Location: www.areashiftybun.com

PostPosted: Tue Nov 30, 2010 8:29 pm    Post subject: Reply with quote

Awesome stuff guys. I especially think the vista palette fix is a great step forward as a few had been complaining of that.

No more fake Archviles Razz
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dewww
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Joined: 29 Dec 2006

PostPosted: Tue Nov 30, 2010 9:01 pm    Post subject: Re: ZDaemon 1.08.08b Released Reply with quote

phenex2 wrote:
Fixed "ghost monster" bugs with the archvile

what exactly does this fix? does it remove the vanilla ghost monster bug when resurrecting crushed corpses? or the opposite? :)
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phenex2
Unstoppable!


Joined: 10 Jan 2008

PostPosted: Tue Nov 30, 2010 9:21 pm    Post subject: Reply with quote

Quote:
Fixed "ghost monster" bugs with the archvile


it fixes those ghost monsters in coop that are sometimes left over when an archvile resurrected them.
the ones that look as if they were alive but you can walk through them.

so its not related to the vanilla ghost monsters Wink
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pErf3ct _DaRk_
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Joined: 07 Oct 2007
Location: France - Teh 21

PostPosted: Tue Nov 30, 2010 9:52 pm    Post subject: Reply with quote

This is fantastic! Fixing all of the issues I had with ZDaemon since I have my laptop, great job!
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Tue Nov 30, 2010 11:23 pm    Post subject: Reply with quote

Greatly appreciated.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Tue Nov 30, 2010 11:33 pm    Post subject: Reply with quote

Cool.
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Fluffles
Unstoppable!


Joined: 31 Dec 2007

PostPosted: Tue Nov 30, 2010 11:39 pm    Post subject: Reply with quote

Nicely done, I'm upgrading to windows 7 in the near future aswell. Thanks alot for the new patch Smile
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Stealth
Gone with the wind


Joined: 09 Nov 2004

PostPosted: Wed Dec 01, 2010 2:41 am    Post subject: Reply with quote

Woohoo, fixes!

Where's the OSX build? Wink
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tm512
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Joined: 07 Jul 2010
Location: Oregon

PostPosted: Wed Dec 01, 2010 3:08 am    Post subject: Reply with quote

I won't likely be using it personally, but good work, guys.
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phenex2
Unstoppable!


Joined: 10 Jan 2008

PostPosted: Wed Dec 01, 2010 4:10 am    Post subject: Reply with quote

tm512 wrote:
I won't likely be using it personally, but good work, guys.

guess i'll mention that you aren't running windows, before anyone gets it the wrong way Wink
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tm512
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Joined: 07 Jul 2010
Location: Oregon

PostPosted: Thu Dec 02, 2010 1:30 am    Post subject: Reply with quote

phenex2 wrote:
aren't running windows

Cool
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rygrass
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Joined: 06 Nov 2005
Location: Aussie Clan:eV

PostPosted: Thu Dec 02, 2010 7:16 pm    Post subject: Reply with quote

Thanks for the update Dev Team!
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Geit-vd-plas
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Joined: 27 Mar 2006
Location: Shoe salesman!

PostPosted: Sat Dec 04, 2010 11:47 am    Post subject: Reply with quote

It's good to see you are doing something about the bugs and usability issues, before adding new features. I believe that's the best way to go too. Keep it up!
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sat Dec 18, 2010 9:42 am    Post subject: Reply with quote

Thanks to all who contributed to this release. Very much appreciated! Smile Wink
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Fluffles
Unstoppable!


Joined: 31 Dec 2007

PostPosted: Tue Dec 21, 2010 1:01 am    Post subject: Reply with quote

My pc is all done and with windows 7 and this new update zdaemon has been alot more bareable for me now, not sure if it wasn't something up with my old pc but zdaemons became alot more smooth with the fps and handles my connection better than before. One reason why I played skulltag sometimes was because of how it handled my connection but now I find zdaemons just as good for it now Very Happy
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