View previous topic :: View next topic |
Author |
Message |
DoomerMrT Dominating!

Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
|
Posted: Sun Sep 12, 2010 8:54 am Post subject: Less strict obituary behavior |
|
|
Right now when I use projectile firing codepointers on hitscan weapons (or vice versa) and I kill someone with the weapon it just prints "%o died." Same applies for monsters too. Just give the zombieman an imp fireball attack and if it kills you from a distance you will just get the message "%o died." |
|
Back to top |
|
 |
phenex2 Unstoppable!

Joined: 10 Jan 2008
|
Posted: Fri Sep 24, 2010 12:03 pm Post subject: |
|
|
Before we work on this it would be better if we update to the new language lump first i think. |
|
Back to top |
|
 |
Body-Guard Unstoppable!

Joined: 08 Jan 2006 Location: Hungary
|
Posted: Mon Aug 12, 2013 2:50 pm Post subject: |
|
|
Some things already changed in 1.09 versions regarding obituaries. Is this considered to be implemented then? |
|
Back to top |
|
 |
Krawa There is a limit

Joined: 23 Nov 2008 Location: #SDA
|
Posted: Sun Jul 22, 2018 3:40 pm Post subject: |
|
|
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.
Needs a check (and demo wad) which messages are not shown meanwhile and still are missing. |
|
Back to top |
|
 |
Aeyesx Dominating!

Joined: 13 Oct 2012 Location: Czech Republic
|
Posted: Mon Oct 15, 2018 10:33 pm Post subject: |
|
|
Krawa wrote: | 1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.
Needs a check (and demo wad) which messages are not shown meanwhile and still are missing. |
Yeh, we should tottaly check that.
There is a nice list here https://zdoom.org/wiki/Strings
Altough those are only entries for DeHackEd.
Best thing would be to have an ability to define string to any actor.
Also there's the https://zdoom.org/wiki/LANGUAGE
Meh i cant check :C broke my finger recently >.< |
|
Back to top |
|
 |
|