Posted: Wed Jul 07, 2010 2:07 am Post subject: Make monsters inactive when map is empty
Just set up a ZDaemon server today, and I noticed that even when nobody is on the server, it still takes up about 5% of my CPU. Personally, I could use that extra CPU, and having the whole map reset is not an option for me, especially with larger maps. Could a variable be implemented that, when set, causes monsters to fall inactive when the server is empty? Thanks.
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