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ZDS #138 - Our resolve has never been darker

 
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Thu Apr 22, 2010 3:32 am    Post subject: ZDS #138 - Our resolve has never been darker Reply with quote


Since there was a positive reaction a few weeks ago, we're going to keep the survival ball rolling here!

So it's going to be a little Dark Resolution 2008 this time around. This was a community project that happened on Doomworld back in '07-'08. It's a high quality episode (eleven maps) that's been overlooked so we'll give it a spin. We've been in the habit of not really getting through whole megawads anyway due to sheer size of the maplist and server settings, so eleven maps (some of which are very difficult) should be suitable. Some scenarios are lengthy and challenging, so I'm hoping for some hard-fought battles. :>

...and in the words (word) of Robert Downey Jr., "SURVIVE!"

Game Mode: Survival
Max Lives: 1

IWAD: Doom 2
PWADs: dr2008v2
nohoming
hehxsnds
cc_skins

Maps: 10 (01-03, 05-11)
DMFLAGS: 114724 / 135397442
Skill: 3 - Ultraviolence
Timelimit: No
Players: 8 (+2 spectator slots)
Voting: Kick, Map, Reset

Date: Saturday 24th April 2010
Time: 7:30pm UK Time / 9:00 pm EST
Locations: XXX / RedNexus & The Outpost


Last edited by TheCupboard on Fri Apr 23, 2010 8:22 pm; edited 2 times in total
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Fri Apr 23, 2010 9:56 am    Post subject: Reply with quote

WOAH. Purple text! Now you really don't see that often in a post.


Good job Cuppy! This is not what I was expecting and I've never even heard of it, but I'm sure your judgment is sound Very Happy
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Apr 23, 2010 4:44 pm    Post subject: Reply with quote

YO, cool wad for survival, but there are problems:
- dmflags2 should be 135397442 (Detect Voodoo Doll starts)
- some doors don't open because of Boom functions (e.g. map04)
- Voodoo Doll don't work in ZD

So if there are problems, voting will be necessary Smile
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Dark_Odyssey
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Joined: 30 Dec 2009
Location: Neuschwabenland

PostPosted: Fri Apr 23, 2010 8:13 pm    Post subject: Reply with quote

[XXX]Krawa wrote:

- dmflags2 should be 135397442 (Detect Voodoo Doll starts)
- some doors don't open because of Boom functions (e.g. map04)
- Voodoo Doll don't work in ZD


---> LOL Pro.

Very curious, I am, though, as to how this WAD will work out. Never ´eard of it before, too.

I will SURVIVE ! Smile
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Fri Apr 23, 2010 9:18 pm    Post subject: Reply with quote

Gah, thanks for checking the maps Krawa. And I forgot to check the voodoo doll flag. That one DEFINITELY makes a difference here. D:
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qwaszx-
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Joined: 17 Aug 2007
Location: Somewhere in Gensokyo.

PostPosted: Sun Apr 25, 2010 12:38 am    Post subject: Reply with quote

I'll bring the nachos.
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Sun Apr 25, 2010 3:19 am    Post subject: Reply with quote

Maps 10 and 11 were lunacy with fast monsters. Good attempts anyway. Definitely will add more lives to survival next time for challenges like this.
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Jad
On a Rampage!


Joined: 14 Jan 2007
Location: Miami

PostPosted: Mon Apr 26, 2010 9:46 pm    Post subject: Reply with quote

Sorry about the lack of a US server this week, I had one running but it seems there was some sort of connection problem or something, because zserv couldn't reach the master server.
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Quiksilver
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Joined: 02 Dec 2004
Location: Portlandia, Oregon

PostPosted: Mon Apr 26, 2010 10:08 pm    Post subject: Reply with quote

I was thinking I missed it, but it was only 10pm EST and I was like "theres no wai its over"
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Apr 27, 2010 12:29 am    Post subject: Reply with quote

Those end maps were seriously fucked up. And so were the DMFLAGS by the time we left it. I'd added vampire mode, nice weapons and everything I could possibly think of to help de-fight the hordes of hell Laughing
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Dark_Odyssey
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Joined: 30 Dec 2009
Location: Neuschwabenland

PostPosted: Tue Apr 27, 2010 6:43 pm    Post subject: Reply with quote

Well, nothing to add ...

... the maps were a great deal of fun, and it really had been an entertaining session, if not bit of a short one (at least it felt like that, Shark Razz) ... well, aside from those last two maps which, after about the umpteenth retry, started to become a bit stale. And that´s it !

TheCupboard wrote:
Definitely will add more lives to survival next time for challenges like this.


Hmm, how about, say, "infinite" more ? Then we have standard CooP mode again, at last ... Laughing

Wait, now I *did* add something Smile
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