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[Heretic] MAPINFO Boss-special Definitions

 
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Jan 11, 2010 11:16 pm    Post subject: [Heretic] MAPINFO Boss-special Definitions Reply with quote

If the following MAPINFO definitions could be implemented, that would be grand.

ironlichspecial
minotaurspecial
dsparilspecial

These can be used to create map effects when all of the chosen boss monsters die on a map.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jan 12, 2010 11:30 am    Post subject: Reply with quote

To further clarify the 'effects' here:
When the exit area opens up in E1M8 of Doom after you kill the two Barons, or when the outer area of D2M7 opens up after you've killed all the Mancs, those are effects that can be hardcoded to those monsters on those maps - but only on those particular maps. This kind of MAPINFO command frees you up to have such tricks on any map.

Having said that, surely it could be easily achieved using ACS.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Fri Jul 13, 2012 10:57 pm    Post subject: Reply with quote

Code:
31. Added MAPINFO keywords: minotaurspecial, dsparilspecial,
     ironlichspecial, and specialaction_killmonsters.


Added for b28. Thread can be moved.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Sat Jul 14, 2012 1:11 am    Post subject: Reply with quote

ironlichspecial and dsparilspecial are only dummies so far so the mapinfo can be parsed. it will get implemented properly eventually Wink
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Krawa
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Joined: 23 Nov 2008
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PostPosted: Sat Jul 21, 2018 3:07 pm    Post subject: Reply with quote

minotaurspecial, dsparilspecial, ironlichspecial and specialaction_killmonsters work meanwhile so it's moved to Implemented Requests.
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