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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Dec 24, 2013 2:21 pm Post subject: [not needed actually] Actor flag VISIBILITYPULSE |
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http://zdoom.org/wiki/Actor_flags
VISIBILITYPULSE
The actor's translucency is pulsing between 25% and fully opaque.
Adding there for info/remember >) Simple flag, it may be nice to have in future and maybie it could be even easy to implent
Last edited by Aeyesx on Tue Nov 04, 2014 11:31 pm; edited 3 times in total |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Wed Dec 25, 2013 12:43 pm Post subject: |
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Until then, you can use SetActorProperty as an ACS alternative |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Dec 26, 2013 7:50 pm Post subject: |
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Ah I completly missed that feature, okay taking back as completly unnecesary feature |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Dec 08, 2014 11:09 pm Post subject: |
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Some news!
I was digging in older sources while i found...
Code: | class ABlurSphere : public APowerup
{
DECLARE_ACTOR (ABlurSphere, APowerup)
public:
virtual void PostBeginPlay ()
{
Super::PostBeginPlay ();
effects |= FX_VISIBILITYPULSE;
visdir = -1;
}
};
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It appears this feature already exists in the engine even in 1.06.
So only the dehacked entry is missing. |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Tue Dec 09, 2014 10:11 am Post subject: |
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It is an unimplemented Zdoom feature, just the name is there since ages. If you fire up Zdoom 2 and spawn a BlurSphere, you can notice that its translucency is actually pulsing, while in Zdaemon it stays fully opaque. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Dec 09, 2014 11:21 am Post subject: |
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Body-Guard wrote: | It is an unimplemented Zdoom feature, just the name is there since ages. If you fire up Zdoom 2 and spawn a BlurSphere, you can notice that its translucency is actually pulsing, while in Zdaemon it stays fully opaque. |
Yea, but in times of 1.06 it was pulsing either. Translucity of objects was later removed due some people complained (so far i heard) because its not oldschool. However the ability to apply it could remain (for modding purposes). But since there is patchinfo and ability to load ACS, i don't really mind as it can't be work-arounded. So possibly the only purpose could be compatiblity or comfy purposes who know >) |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Aug 24, 2015 6:31 pm Post subject: |
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Okay,
r_zdoomtrans 1
This is in engine it just does not have a keyword for dehacked |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Wed Aug 26, 2015 1:01 am Post subject: |
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Implemented; will show up on the next release. |
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